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NGD Studios SAComputer Programmer (Visual Studio, C/C++, LUA)September 2002 to December 2004
Noland Studios
Skill ListJava J2ME / J2SEMIDP1, MIDP2High-End Platforms: Nokia N-Series, S40 MIDP2, S60 MIDP2, Sony Ericsson MIDP2BlackBerryiPhone.Low-end Porting: Nokia S40 MIDP1, S60 Nokia API UI, Sony Ericsson MIDP1, Sharp GX10, Sharp GX20, Sagem MyV-series, Siemens C65, S65, Motorola V220, V190, and many more.Client / Server applicationsJSONVideogames and Applications.3D JSR-1843D MascotClients Worked ForTurner Broadcasting Systems, Inc.GlobalFun ABBreakthrough New MediaCartoon Network UKCartoon Network LatamUnilever's AxeTitles Worked In (25 internationally published products)
GlobalFun ABProducer and Technical Director
* The Brak Show, Clients: Turner Broadcasting System Inc., Cartoon Network;
NGD Studios SAMobile Lead Programmer
* Marcales el Camino, Líneas, Client: Unilever AXE;
GlobalFun Argentina SAProducer and Technical Director
* Absolute LightUp: Scored 8.2 on Gamespot;
NGD Studios SAComputer Programmer
* Regnum Online, Sapo Award at EVA06;
NGD Studios SAProducer and Technical ConsultantFebruary 2008 to Present
* Leads a 7-persons production team under a dynamic and flexible Agile Development methodology using Hansoft production management tool;
* Led a 12-persons production division, currently comprised of 3 different teams;
ü Leads a 7-persons production team under a dynamic and flexible Agile Development methodology using Hansoft production management tool;
ü Responsible for producing a Next-gen 3D Multiplayer videogame for worldwide market from concept to product;
ü Oversees and supports the programming team in all kind of tasks;
ü Oversees and supports the creative team in matters of Design, Art, Sound and QA;
ü Cannot disclosure details because of NDA
ü Privately Held; 11-50 employees; Videogame industry;
ü Videogame Development Company;
ü Lead product is the first professionally produced MMORPG in Latin-America, currently being distributed worldwide;
ü Privately Held; 11-50 employees; Mobile Games industry;
ü Part of the Swedish’s GlobalFun group, with offices in the U.S., Italy, and Sweden;
ü GlobalFun group is also a worldwide Publisher. Check GlobalFun’s website for a list of clients and carriers;
ü Handles Latinamerican Distribution and Sales;
ü Won several international awards for its products;
ü Led a 12-persons production division, comprised of 3 different teams;
ü Produced 2D and 3D videogames from concept to product;
ü Oversaw and supported the programming team in all kind of tasks;
ü Produced over 15 mobile titles currently available worldwide;
ü Handled clients such as Turner Broadcasting System, Inc., Unilever AXE, Breakthrough New Media Inc. and Cartoon Network;
ü Managed overall company production schedule and endeavors;
ü Oversaw and supported the creative team in matters of Design, Art, Sound and QA;
ü Designed, implemented and tested J2ME mobile videogames; Wrote library frameworks for team usage;
ü Worked on 5 mobile titles currently available worldwide;
ü Won awards for its games;
ü Trained new programmers;
ü Worked on NGD Studios 3D MMORPG Regnum Online with over 100.000 users subscribed since release;
ü Designed, implemented and tested Regnum Online’s Official World-editor including functionality for terrain editing, object placement, script attachment, on a WYSIWYG approach;
ü Designed, implemented and tested Regnum Online’s terrain system with optimized balanced loading for continuous terrain;
ü Designed, implemented and tested Regnum Online’s environment and weather system including day/night transitions, smooth weather transitions, and dynamic environment attributes per zone;
ü Worked on Mis Ladrillos Interactive official videogame for a local company, from design to product;
ü Wrote several reviews for Console and PC videogames;
ü Wrote several articles regarding the videogame industry including special events and opinion pieces;
ü Worked on the locally acclaimed Argentum Online, first amateur MMORPG to be created in Argentina with over 300 users playing simultaneously at all times;
ü Implemented and tested critical network systems in Argentum Online;
ü Implemented and tested graphical rendering system in Argentum Online;
Regnum Online is a fantasy 3D MMORPG published one year ago but still in a Pre-Release state, nevertheless, it already enjoys hundreds of players, a loyal community fanbase and an exclusive publishing deal in Germany with Gamigo.de.The whole Game including but not limited to Core, Engine, Gameplay, Scripting was developed in-house, no licensed code or engine was used whatsoever apart from standard OpenAL and DirectX libraries.My roles as a developer on this game were:
I'm including a single screenshot, but I suggest you to check the Game's Website to have a better look at it.
A crazy fun social sim type of game packed with mini-games and surprises. With Brak and Zorak."The Brak Show" is the story of a neighborhood. It's the story of a family. It's the story of what happens when adults have children and those children go to school. And Brak is in it. Zorak also. Brak lives in a house. A house on a quiet street not unlike yours or mine. A house in a neighborhood. Your goal is to live in this world of Brak with all of it’s craziness, missions to be done and friends/enemies to be made.Play as Brak or Zorak and find out just how crazy everything can really get!
The first MMORPG to set foot on Argentina.A 2D top-down, Ultima Online gameplay oriented MMORPG. It gained wide recognition including several awards.Nowadays it enjoys a significantly large community, and since it was declared an Open Source projects, hundreds of Mods and Public and Private modified servers have arised.The game was developed in both Visual Basic 6 and C++.My roles in this game were: