More than 6 months –
30+ hrs/week –
What we're looking for (In order of importance)
* Previously documented examples of 2D platformers done in Unity with tight 2D controls. Those with examples of precision platformers will be given the highest priority!
* Extensive and established code base to work from (For instance an already, or multiple already completed platformers in Unity). The faster you can get from nothing to "playable" the better.
* Expected overall budget to beta \ Hourly Rate.
An hourly rate that is very high (for instance ...