Adobe Flash Jobs

15 were found based on your criteria

  • Hourly – Less than 1 month – Less than 10 hrs/week – Posted
    Port data visualization application (5000 line code base) from Flash/Actionscript to Haxe/OpenFL. On successful completion, it would lead to further Flash to Haxe conversion projects. Automatic conversion tools such as https://github.com/tivo/as3hx, https://github.com/haxe-community/AS3toHX or https://github.com/HaxeFoundation/as3hx can be used as a first step. More details can be provided on request.
  • Fixed-Price – Est. Budget: $600.00 Posted
    We want the appearance of the globe to be identical to this globe: http://cybermap.kaspersky.com/ I need the globe to store data using flash. I need a registration page which i will supply to you, and registered users data that is entered with their address to show up on the globe in the exact address and its location to be marked by the same colorful map tags/beacons as Kaspersky's globe.
  • Hourly – 3 to 6 months – 30+ hrs/week – Posted
    The engineer needs to have deep expertise in handling video from a variety of Video players - OSMF, Flowplayer, Custom publishers players. They should be able pull out chunks from a custom JS player built by our customer. Please note that the chunks of video will be pulled from our customers JS Player and not HTTP server. Key Responsibilities Working in a team of developers in an agile environment to produce high quality video player solutions Integrating with our clients core ...
  • Fixed-Price – Est. Budget: $500.00 Posted
    By default, JPEXS Free Flash Decompiler can search in memory for SWF files and open and decompile its in internal editor but can't save compiled changed action script in memory of processes in reverse You need - add feature to the JPEXS which can compile changed code in editor and save it in the choosen process memory. - rebuild JPEXS under Windows XP 64-bit and Windows 7. The source code of JPEXS you can get it there http://www.free-decompiler.com ...
  • Hourly – Less than 1 week – Less than 10 hrs/week – Posted
    This project requires integrating several PDF documents to open up within flash. Current Project Status - The main project has been built already - This project is a self contained Flash interactive demo - It is exported in 3 different formats = Mac (.app), PC (.exe) and .swf - All assets (animations, files, and sound) are contained within the exported packages Additional Work Required - To integrate PDF documents that would be accessed through buttons within the existing Flash program - Note: original .fla files can be ...
  • Fixed-Price – Est. Budget: $300.00 Posted
    I'm in search of a software developer programer to create a banner ad creation software for making any size banner required online for Facebook PPC ads or Display advertising. Would like to price out for 2 types one for download to desktop or type 2 download on wordpress. I'd like for it to function like photo shop but has functions like pixler. I'm looking to pay 1 bid price.
  • Fixed-Price – Est. Budget: $150.00 Posted
    We require a proven game developer and flash Actionscript expert to work with assets provided by flash animators for the development of simple flash games. Experience with passing variables from Adobe Flash to Adobe Captivate would be desirable as we require the flash game to pass data to the SCORM features of Captivate This job is for one simple game to start with, then the aim of creating many additional games further down the track. This job will start development ...
  • Fixed-Price – Est. Budget: $10.00 Posted
    Hi I need a flash developer who will help me in adding some functions in an existing Flash Game. This is an urgent project. Please apply if you think you are qualified. For qualified applicant, I will be sending a test application and if you pass you will be hired. Thank you.
  • Hourly – 1 to 3 months – 30+ hrs/week – Posted
    Hello, we are looking for a studio to build an original game with a cross platform software studio like Game Maker Studio, Haxe, Cocos2D, etc. The game will be built for web and mobile release. Your studio must have released at least three games. Compelling 2D art (especially 16bit) talent is a must.
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