Est. Budget: $3,000.00
I am currently leveraging Recast + Detour to enable 2D navigation in a game world. I now need a solution for navigation/pathfinding in a 3D world.
I'm looking for a developer that has the expertise to take input geometry (normals/indices/vertices) and create an algorithm/solution that can get from (x1, y1, z1) to (x2, y2, z2) through flying in this same world.
• You can download a sample continent here: https://dl.dropbox.com/u/15806454 ...