Est. Budget: $3,000.00
We have a C# application which is sending and receiving audio frames 1600bytes several times per second.
Each client application is sending the frames from its microphone to the server and getting frames from the server to play on its speakers.
The incoming frames can be from up to 99 other sources(clients).
This is all done in real-time and any delay have to be minimized.
We need to integrate a .dll that can improve the frame quality ...