Autodesk Mudbox Jobs

4 were found based on your criteria

  • Hourly – Less than 1 week – Less than 10 hrs/week – Posted
    I am hiring a Zbrush artist who can do highend retouch work of a 3D scan using Agisoft's photoscan. Some of the 3D data might consist holes and noise but most should not be much of a problem. I would like the final data to be ultra high quality with UV masters done properly too. I will send .obj data for retouch of noise, and when the retouch is done, I will make a proper texture map using retouched ...
  • Hourly – 3 to 6 months – 10-30 hrs/week – Posted
    We are a start up that is growing quickly and looking for help with spikes in our work load. We need people that would be comfortable cleaning up rough 3D models. Generally what we are looking to do is send batches of .ply or .obj files to you and have you: -Clean/Remove geometry -Make manifold (these are going to be hollow so there cannot be any internal structures) -Fix any wall thicknesses less then 2mm -Clean up color -Decimate ...
  • Fixed-Price – Est. Budget: $250.00 Posted
    I have one character (Gnome) have to be modeled in 3d, i need it to my animation project. number of poly not to high not to small, around 200000 i need Maya file exteintioned with .ma or .mb ASCII OR Binary UV layout have to be included. I need to see 3D modling, 3D rigging Demo Reel i will pay modeled /rigged character =250 i need to see the Demo reel..... Skills Required
  • Hourly – More than 6 months – Less than 10 hrs/week – Posted
    I am looking to work with a fast, skilled, and reliable 3d artist to create a monthly series of HQ character clothing. I am wanting to develop a long term business relationship with chosen contractor (up to $3,000 USD year) Approximately 4-8 clothing models, or variations, will be needed each month. Example: 2 Jackets, 2 shirts, 1 belt, 1 pants. -Clothing will need to be modeled in proportion to the character models I will be providing (though never attached ...