Est. Budget: $50.00
Need small code snippet on C# or managed C++ which will render texture from OpenGL scene directly to DirectX filter. The DirectX filter can be used as feed input for virtual camera.
Due to goal is performance, the main constraint is video data and all processing to be done in GPU space (not CPU).
The end delivery must be small working console application. Which can render small sample scene (no matter which) and part (any texture) of that scene ...