Est. Budget: $150.00
I need a GLSL implementation of the Belousov–Zhabotinsky equations, with at least an Euler solver. Concentrations are mapped on the three colors.
This implementation will server as a basis for more advanced reaction diffusion systems that I hope I can write myself. It will also be used for Navier-Stokes, if possible.
The Laplace operator should be 8 way, with proper wheights.
Double buffering, if possible?
The smaller code the better. Performance is preferred over other coding aspects. I ...