Less than 1 week –
10-30 hrs/week –
I need a bilateral blur ("surface blur" or "edge-aware blur") filter written in GLSL, built to run on OpenGL ES 2.0. The job would require you to either convert what I have in Cg, or write it yourself, depending on your preference.
I will provide the sample project that will do the work of loading an image and rendering it via shaders and displaying in the iPhone Simulator or on a device. The only work you would need to ...