GLSL Jobs

33 were found based on your criteria

  • Hourly – Less than 1 month – 30+ hrs/week – Posted
    We need someone who is great at working with existing codebase. The game is 80% ready, and we need to perform some final optimizations in the code and shaders to make the game run as fast as possible on iOS and Android. We're ready to pay good money for the right skills. Experience with mercurial and shaderlab is required.
  • Hourly – More than 6 months – 30+ hrs/week – Posted
    We're building a 3D desktop game in Java. We need someone to pick up where we are and finish the UI, rendering, special effects, etc. I need someone who can develop the Java, OpenGL, and shader code using the JOGL and nifty-gui APIs. Even if you don't have direct experience with some of these, but you are confident you can learn very quickly (and can demonstrate that), I'm open to intelligent quick learners. Position can be full ...
  • Hourly – Less than 1 week – Less than 10 hrs/week – Posted
    I've been trying to create a simple MFC MDI app that simple renders a triangle (through shaders) to a view. I've been able to do it in a simple Win32 app, but I'm not being able to do it in an MFC app (it doesn't draw anything and doesn't give an error...). All I need is an app (with source code), created in VS 2013, using MFC and MDI, that draws something via shaders to ...
  • Fixed-Price – Est. Budget: $250.00 Posted
    Hello! Looking for a developer to help create a small interactive WebGL 3D experience. Tasks: -Import a series of low-poly 3D models to the GL stage (I will provide the models in whatever format is most convenient for you) -Program physics so that the objects move upon contact with the mouse -Add background music (I will provide) -Export as HTML that can be embedded on a website. Please provide a few relevant work samples and let me know if you ...
  • Fixed-Price – Est. Budget: $350.00 Posted
    I need someone to develop the procedural algorithm and opengl to efficiently render and animate the abstract characters for a 3D space story/strategy game. You'll also need to write code to demonstrate it working. I would prefer that part to be in Java but some other language that would be easy to port to Java would probably be acceptable. We'll start with one of the items as a trial project. If that goes well, we'll continue ...
  • Fixed-Price – Est. Budget: $500.00 Posted
    Hi there, We here at Bee Productions are a small start-up indie video game development company and we are looking for skilled talent to work with us on our project. We're looking for an enthusiastic and talented C++ Programmer to develop a proprietary procedural world generator system for our video game framework. More Details will be provided in regards to specifics of the project to applicants applying for the position. Applicants must be familiar with concepts and mathematical requirements ...
  • Fixed-Price – Est. Budget: $150.00 Posted
    Hi I need a GLSL implementation of the Belousov–Zhabotinsky equations, with at least an Euler solver. Concentrations are mapped on the three colors. This implementation will server as a basis for more advanced reaction diffusion systems that I hope I can write myself. It will also be used for Navier-Stokes, if possible. The Laplace operator should be 8 way, with proper wheights. Double buffering, if possible? The smaller code the better. Performance is preferred over other coding aspects. I ...
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