GLSL Jobs

2 were found based on your criteria

  • Hourly – Less than 1 month – 30+ hrs/week – Posted
    We need someone who is great at working with existing codebase. The game is 80% ready, and we need to perform some final optimizations in the code and shaders to make the game run as fast as possible on iOS and Android. We're ready to pay good money for the right skills. Experience with mercurial and shaderlab is required.
  • Hourly – Less than 1 week – 10-30 hrs/week – Posted
    I need a bilateral blur ("surface blur" or "edge-aware blur") filter written in GLSL, built to run on OpenGL ES 2.0. The job would require you to either convert what I have in Cg, or write it yourself, depending on your preference. I will provide the sample project that will do the work of loading an image and rendering it via shaders and displaying in the iPhone Simulator or on a device. The only work you would need to ...
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