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  • Hourly – Less than 1 week – 10-30 hrs/week – Posted
    I need a bilateral blur ("surface blur" or "edge-aware blur") filter written in GLSL, built to run on OpenGL ES 2.0. The job would require you to either convert what I have in Cg, or write it yourself, depending on your preference. I will provide the sample project that will do the work of loading an image and rendering it via shaders and displaying in the iPhone Simulator or on a device. The only work you would need to ...