Est. Budget: $160.00
Shape Based Painting (OpenGL, GLSL, C++)
GLUT based painting app.
Use the mouse to manipulate the pixels of an image buffer,
send this buffer as a texture to the GPU.
The app is based on a GLSL program with
- a vertex shader displaying a window-sized quad
- a fragment shader rendering a texture (sampler2d)
The app must be cross platform and use a simple
framework like GLUT to display the window and receive
keyboard and mouse events.