GLSL Jobs

5 were found based on your criteria

  • Hourly – More than 6 months – 30+ hrs/week – Posted
    We're building a 3D desktop game in Java. We need someone to pick up where we are and finish the UI, rendering, special effects, etc. I need someone who can develop the Java, OpenGL, and shader code using the JOGL and nifty-gui APIs. Even if you don't have direct experience with some of these, but you are confident you can learn very quickly (and can demonstrate that), I'm open to intelligent quick learners. Position can be full ...
  • Fixed-Price – Est. Budget: $350.00 Posted
    I need someone to develop the procedural algorithm and opengl to efficiently render and animate the abstract characters for a 3D space story/strategy game. You'll also need to write code to demonstrate it working. I would prefer that part to be in Java but some other language that would be easy to port to Java would probably be acceptable. We'll start with one of the items as a trial project. If that goes well, we'll continue ...
  • Fixed-Price – Est. Budget: $500.00 Posted
    Hi there, We here at Bee Productions are a small start-up indie video game development company and we are looking for skilled talent to work with us on our project. We're looking for an enthusiastic and talented C++ Programmer to develop a proprietary procedural world generator system for our video game framework. More Details will be provided in regards to specifics of the project to applicants applying for the position. Applicants must be familiar with concepts and mathematical requirements ...
  • Fixed-Price – Est. Budget: $80.00 Posted
    Need to write a shader on Nvidia cg or glsl and material for engine OGRE (ogre3d.org). The material should support any number of light sources. The material must successfully superimposed on the test model, it in the attach.
  • Fixed-Price – Est. Budget: $160.00 Posted
    Shape Based Painting (OpenGL, GLSL, C++) GLUT based painting app. Use the mouse to manipulate the pixels of an image buffer, send this buffer as a texture to the GPU. The app is based on a GLSL program with - a vertex shader displaying a window-sized quad - a fragment shader rendering a texture (sampler2d) The app must be cross platform and use a simple framework like GLUT to display the window and receive keyboard and mouse events. Code: http://blog.nobel-joergensen ...
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