Est. Budget: $100.00
1. Implement “Fading memory Cournot best reply with inertia
” for two-player matrix games:
[A1, A2] = CFMmatrix(G, a1, a2, p, rho, nmax)
2. Implement “Regret matching with inertia” for sudoku:
[finisher, is solution] = RMsudoku(starter, p, rho, nmax)
Display the final puzzle and number of iterations.
3. Implement “Payoff based experimentation” for two-player
[A1, A2] = PBmatrix(G, p, nmax)
where p is the experimentation probability
I will provide more detail.