3 to 6 months –
30+ hrs/week –
The project contains an existing OpenGL ES2/ OpenGL 3.2 engine. The successful candidate will work in a stable C++ codebase and write code portable to Linux, iOS, Mac OS, Windows and Android that extends the existing renderer with a post-processing pipeline.
The codebase in question is already portable to these platforms. Maintaining this is paramount. The developer of this work can choose to work in, and target any of Xcode, Visual Studio 2012 or Linux; whichever is most comfortable ...