Est. Budget: $700.00
I need help with character animation in OpenGL based on 3DS Max project, with bone based skinning. I am using the OpenSource GFX engine, http://gfx.sio2interactive.com/.
There will be multiple FBX files each with the same model, and different animation data. I need an export to support one model, and multiple motion files. The code should be able to mix and match model with multiple animation files
You will provide a fully running project in an iPad (with ...