OpenGL ES Jobs

14 were found based on your criteria

  • Hourly – Less than 1 week – 10-30 hrs/week – Posted
    I'm looking for 2 separate deliverables. The first is to fork the following project https://github.com/googlesamples/cardboard-java and replaces the colors with a Bitmap Texture for both found/unfound states The second is to fork the following project https://github.com/googlesamples/cardboard-java and encapsulate the cube concept into a class that can be reused to create 2 or more cubes at different locations. Since this is an android application knowledge of that sdk will be useful ...
  • Fixed-Price – Est. Budget: $400.00 Posted
    The book "Digital Image Processing" (Gonzalez/Woods) describes in Section 6.7.2 how color similarity can be based on a covariance matrix. (I am sure the information is available in other places as well.) I need an implementation of a flood fill based on this idea. Given are: - an rgba image - the alpha channel is set to 1 for some regions of pixels, 0 otherwise - a covariance matrix - a threshold Objective: Expand the given regions with a "flood fill ...
  • Fixed-Price – Est. Budget: $500.00 Posted
    Hi there, We here at Bee Productions are a small start-up indie video game development company and we are looking for skilled talent to work with us on our project. We're looking for an enthusiastic and talented C++ Programmer to develop a proprietary procedural world generator system for our video game framework. More Details will be provided in regards to specifics of the project to applicants applying for the position. Applicants must be familiar with concepts and mathematical requirements ...
  • Fixed-Price – Est. Budget: $300.00 Posted
    We're looking for an enthusiastic game programmer to develop a proprietary mathematics library for our framework. The source code will be used for necessary comprehensive game logic and rendering and must be able to support both the latest versions of OpenGL & DirectX graphics rendering code. It must also be suited and structured to integrate with our framework Full details will be to applicants applying in regards to exact specifics of the project. Essential Skills - 3D Maths Skills - C++ Programming ...
  • Fixed-Price – Est. Budget: $200.00 Posted
    Looking for experienced android developer in developing especially in live wallpaper. We would like you to develop a live wallpaper app that works exactly like the link here: https://play.google.com/store/apps/details?id=com.joko.paperland&hl=en Live Wallpaper Features: - weather integration (real time) - raining, lightning, cloudy, sunny, snow, haze effect - day and night cycles according to real time - parallax scrolling (scenery, assets) - all types of animations (vehichle, lightning, raining, and etc) - setting page (weather options ...
  • Fixed-Price – Est. Budget: $200.00 Posted
    Looking for experienced android developer in developing especially in live wallpaper. We would like you to develop a live wallpaper app that works exactly like the link here: https://play.google.com/store/apps/details?id=com.joko.paperland&hl=en Live Wallpaper Features: - weather integration (real time) - raining, lightning, cloudy, sunny, snow, haze effect - day and night cycles according to real time - parallex scrolling - all types of animations (refer to the link above) - setting page (weather options, parallax speed ...
  • Fixed-Price – Est. Budget: $50.00 Posted
    I have a simple requirement for turning an NSArray of integers into something similar to a bar graph. See sample image attached. You can assume you have an NSArray of integers ranging from 10 to 1000 numbers. Your script should be able to generate an UIImage output from this data by plotting linear rectangles from left to right. All I need is a single objective-c class that will take an NSArray as an argument and return a UIImage. I don ...
  • Hourly – Less than 1 week – Less than 10 hrs/week – Posted
    Hello, I've tried to find some good examples for android + opengl (c/c++) + jni. Now i want to have an example that uses some features in one app: 1) Overlay several textures on one object; 2) Render to texture; 3) Pass variables to shaders runtime; 4) NPOT (not power of two) textures The app have a white rectangle on scene, there is one loaded texture 400*600 (texture A), there is one programatically created texture 400*600 (texture B ...
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