OpenGL ES Jobs

7 were found based on your criteria

  • Fixed-Price – Est. Budget: $400.00 Posted
    The book "Digital Image Processing" (Gonzalez/Woods) describes in Section 6.7.2 how color similarity can be based on a covariance matrix. (I am sure the information is available in other places as well.) I need an implementation of a flood fill based on this idea. Given are: - an rgba image - the alpha channel is set to 1 for some regions of pixels, 0 otherwise - a covariance matrix - a threshold Objective: Expand the given regions with a "flood fill ...
  • Fixed-Price – Est. Budget: $200.00 Posted
    Looking for experienced android developer in developing especially in live wallpaper. We would like you to develop a live wallpaper app that works exactly like the link here: https://play.google.com/store/apps/details?id=com.joko.paperland&hl=en Live Wallpaper Features: - weather integration (real time) - raining, lightning, cloudy, sunny, snow, haze effect - day and night cycles according to real time - parallax scrolling (scenery, assets) - all types of animations (vehichle, lightning, raining, and etc) - setting page (weather options ...
  • Fixed-Price – Est. Budget: $50.00 Posted
    I have a simple requirement for turning an NSArray of integers into something similar to a bar graph. See sample image attached. You can assume you have an NSArray of integers ranging from 10 to 1000 numbers. Your script should be able to generate an UIImage output from this data by plotting linear rectangles from left to right. All I need is a single objective-c class that will take an NSArray as an argument and return a UIImage. I don ...
  • Hourly – Less than 1 week – Less than 10 hrs/week – Posted
    Hello, I've tried to find some good examples for android + opengl (c/c++) + jni. Now i want to have an example that uses some features in one app: 1) Overlay several textures on one object; 2) Render to texture; 3) Pass variables to shaders runtime; 4) NPOT (not power of two) textures The app have a white rectangle on scene, there is one loaded texture 400*600 (texture A), there is one programatically created texture 400*600 (texture B ...
  • Hourly – Less than 1 week – 10-30 hrs/week – Posted
    I have an OpenGLES framework I am using for filter effects. It uses GLSL shaders, and is easy to get started with. I want a specific filter added to this framework--essentially a shader written in GLSL. The filter is for tone curves, like Photoshop's curves tool. I currently have both the framework and a Cocoa Touch control for the UI of the tone curve. I just need a shader which I can pass in an array of values for ...
  • Fixed-Price – Est. Budget: $50.00 Posted
    I need a quick working example a simple glow/blur effect with OpenGL ES. The code must be in C#. I understand you need to render to offline texture(s) and then mix with different alpha to achieve that but have no time and resource to dig into details. Thanks! --- Skills: alpha
  • Hourly – Less than 1 week – 10-30 hrs/week – Posted
    We currently have a popular app on the iOS platform which is based around Open GL ES. We would like to port this app to the Android platform. We are looking for an Android developer with experience in OpenGL to port this app to Android. You will be provided with the OpenGL code. We would like this work to start immediately and to be completed as soon as possible. You should have immediate time available and be able to work ...
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