OpenGL ES Jobs

48 were found based on your criteria

  • Fixed-Price – Est. Budget: $400.00 Posted
    The book "Digital Image Processing" (Gonzalez/Woods) describes in Section 6.7.2 how color similarity can be based on a covariance matrix. (I am sure the information is available in other places as well.) I need an implementation of a flood fill based on this idea. Given are: - an rgba image - the alpha channel is set to 1 for some regions of pixels, 0 otherwise - a covariance matrix - a threshold Objective: Expand the given regions with a "flood fill ...
  • Fixed-Price – Est. Budget: $2,500.00 Posted
    I need help with character animation in OpenGL based on blender project, with bone based skinning. I am using the OpenSource GFX engine, http://gfx.sio2interactive.com/. This has an example, which uses MD5 format (Used in Doom engine) for animation. I will supply the blender project with the animation, and the current sample project. You will provide a fully running project in an iPad (with commented code) with the character animation. Do let me know, if you have any ...
  • Fixed-Price – Est. Budget: $30.00 Posted
    Develop live wallpaper app just as the following link:https://play.google.com/store/apps/details?id=com.kiwilwp.livewallpaper.water&hl=en Please provide us the demo link of the android live wallpaper app that you have done before. Prefered library of the development: - Java with eclipse - Opengl es - Andengine - libgdx
  • Fixed-Price – Est. Budget: $200.00 Posted
    Looking for experienced android developer in developing especially in live wallpaper. We would like you to develop a live wallpaper app that works exactly like the link here: https://play.google.com/store/apps/details?id=com.joko.paperland&hl=en Live Wallpaper Features: - weather integration (real time) - raining, lightning, cloudy, sunny, snow, haze effect - day and night cycles according to real time - parallax scrolling (scenery, assets) - all types of animations (vehichle, lightning, raining, and etc) - setting page (weather options ...
  • Fixed-Price – Est. Budget: $50.00 Posted
    I have a simple requirement for turning an NSArray of integers into something similar to a bar graph. See sample image attached. You can assume you have an NSArray of integers ranging from 10 to 1000 numbers. Your script should be able to generate an UIImage output from this data by plotting linear rectangles from left to right. All I need is a single objective-c class that will take an NSArray as an argument and return a UIImage. I don ...
  • Hourly – 1 to 3 months – 10-30 hrs/week – Posted
    Experienced developer/programmer needed to design android tablet and mobile game. Basic concept and main character already planned out. Game to consist of 10 levels and be based on a vertical format with each level increasing in height and difficulty. I can subcontract for graphic design if programming is your focus but I would need technical specifications as far as layer size and resolution. The game itself is not to be too demanding on graphics or gameplay and is aimed ...
  • Hourly – Less than 1 week – Less than 10 hrs/week – Posted
    Hello, I've tried to find some good examples for android + opengl (c/c++) + jni. Now i want to have an example that uses some features in one app: 1) Overlay several textures on one object; 2) Render to texture; 3) Pass variables to shaders runtime; 4) NPOT (not power of two) textures The app have a white rectangle on scene, there is one loaded texture 400*600 (texture A), there is one programatically created texture 400*600 (texture B ...
  • Hourly – Less than 1 month – 10-30 hrs/week – Posted
    We need a video library (with source code) which is able to decode and play in realtime any kind of video (MKV, MOV, AVI, WMV etc ... Encode in different format Xvid, Quicktime... in differnet way : RGB, RGBA, YUV, YUVA...) This library should use OpenGL ES to display the image, and OpenAL to play sound... The library should be done for iPhone and Android (C/C++ development). The library should have the basic function (play / pause / stop / seekToTime) It should work ...
  • Hourly – More than 6 months – 10-30 hrs/week – Posted
    We have an iOS app that is fully functional, but we are looking to add features to improve usability. The current (and growing) list includes - multi-viewport OpenGL - stacked view - magnifying glass Due to the app's technical specs, strong experience in OpenGL and iOS development required. You will need to have the following hardware and software in your development environment: * Apple Mac * OS X Lion * XCode * iPad (latest iteration preferred) --- Skills: ipad
  • Fixed-Price – Est. Budget: $300.00 Posted
    I am looking for someone to start immediately on an iphone app. It will be developed under my Apple developer account, and compiled on my computer, using the latest SDK's, and any open source libraries the developer wishes to use. The app is fairly simple, but relies heavily on very, very, clean and clear graphics (probably using OpenGL ES, although the correct applicant may change this if they wish.) There will be only one button needed in the app ...
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