OpenGL ES Jobs

198 were found based on your criteria

  • Hourly – 3 to 6 months – 30+ hrs/week – Posted
    The project contains an existing OpenGL ES2/ OpenGL 3.2 engine. The successful candidate will work in a stable C++ codebase and write code portable to Linux, iOS, Mac OS, Windows and Android that extends the existing renderer with a post-processing pipeline. The codebase in question is already portable to these platforms. Maintaining this is paramount. The developer of this work can choose to work in, and target any of Xcode, Visual Studio 2012 or Linux; whichever is most comfortable ...
  • Fixed-Price – Est. Budget: $120.00 Posted
    I need to import to my project 3d file formats so i want to use Assimp library but i need to install to Mac with cmake and other instructions of Assimp. The things i want are: - an instruction how to build and load the library on Xcode (step by step) - the simple project with Assimp importer and some of his functions on Xcode
  • Hourly – 3 to 6 months – 30+ hrs/week – Posted
    The project contains an existing OpenGL ES2/ OpenGL 3.2 engine. The successful candidate will work in a stable C++ codebase and write code portable to Linux, iOS, Mac OS, Windows and Android that extends the existing renderer with a post-processing pipeline. The codebase in question is already portable to these platforms. Maintaining this is paramount. The developer of this work can choose to work in, and target any of Xcode, Visual Studio 2012 or Linux; whichever is most comfortable ...
  • Fixed-Price – Est. Budget: $300.00 Posted
    We are looking for a Open GL shader guru to write a FAST RGB2HSL routine and a HSL2RGB routine. Similar to the routines listed on this blog but a HSL version: http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl The routines must be FAST and ideally branchless as in this example. We are currently using slow routines to perform this function but they need to be faster! For reference we will supply the routines currently in use, ideally you will ...
  • Hourly – Less than 1 month – Less than 10 hrs/week – Posted
    I need a simple fireworks app (must use opengl) for andorid. I just need a black screen that when touched various realistic looking fireworks explode. There must be a variety of at least 10 different explosions with nice colors and sound. Multi-touch must be enabled so multiple fireworks can be created. Here is the app it will be part of. These fireworks are OK but they do not use opengl to the rendering is slow. https://play.google.com/store ...
  • Fixed-Price – Est. Budget: $500.00 Posted
    Your task is to create a precise and succinct procedure using OpenGL ES to manipulate an input image of a face (portrait mode) such that it appears to be talking and blinking. Keep note that the procedure will be used to construct an iOS application. We will taking care of integration into the app we are building.
  • Fixed-Price – Est. Budget: $700.00 Posted
    I need help with character animation in OpenGL based on 3DS Max project, with bone based skinning. I am using the OpenSource GFX engine, http://gfx.sio2interactive.com/. There will be multiple FBX files each with the same model, and different animation data. I need an export to support one model, and multiple motion files. The code should be able to mix and match model with multiple animation files You will provide a fully running project in an iPad (with ...
  • Hourly – Less than 1 week – 30+ hrs/week – Posted
    Hello , We have a small project on the rasberry Pi. The specs are as follows: -We need a HD video played in full screen mode on startup. -the video needs to play in an endless loop -There would be buttons connected to the GPIO pins, on press, an image (20 x20 px) needs to appear on top of the video. -a maximum of 6 buttons might be connected to the GPIO pins. on press of every button, the corresponding image ...
  • Fixed-Price – Est. Budget: $110.00 Posted
    I am looking for a developer to do part of an android application. I am developing an application similar to http://questvisual.com/us/. i need the augmented reality part sorted. This involves getting information such as backgroud, text size and font then using this information to display text. Part of this has already been done.
  • Fixed-Price – Est. Budget: $180.00 Posted
    Information for the business: iPhone App Design details: I need a 3D model done in Open GL ES 2.0 OpenGL ES 2.0. Target resolutions: iPhone 5 1136x640px iPhone 4 960x640px Human 3D model with muscle. Label has around 10/15 on the model. Once you open one of the labels you will use the same images but rotate that area Ideas for the visual style: 3D model I need to see an example of the work you will ...
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