Creating blendshapes in Zbrush
Closed - This job posting has been filled and work has been completed.
We are looking for someone to take a given 3D model of a neutral expression and morph it to a several blendshapes for which we have 3d scan data. It concerns very realistic models which require a good eye for detail and advanced Zbrush skills.
The models need to work as blendshapes, meaning the point order cannot change. Geometry and UVs are also to remain unchanged.
The original model is a Zbrush file with 4 subdivisions, which need to be maintained for each blendshape. However, higher subdivisions for each blendshape will contain fine detail unique to that expression (wrinkles, folds, ...).
Deadline is tight, so fast delivery times are important.