Graphic/2D/ UI artist required for game icons polishing

Closed - This job posting has been filled and work has been completed.

Job Description

Re-touch low poly images of game items to turn them into high quality icons by removing artifacts and doing paintovers and polish as required.

IMPORTANT:

This is not a concept art job.

We require an artist capable of creating very clean, precise and pixel perfect artwork which will be used on mobile platforms.

Successful candidates will probably have a strong production
background in mobile games, web design, graphic design
or other fields where precision is important.

PRODUCTION
Software
Artist is free to use any other programs as part of the process.
Photoshop preferred for final output

File format
PSD file
• Layered
• RGB
• 300dpi
• Include path or channel masks for different elements so they can be selected and colored separately

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PROCESS
1. Use supplied images, either as reference or as source files which are cleaned up.

2. Create clean, simple icon versions of the supplied items with smooth edges.

3. All items should be created at an angle that makes them as easy as possible
to identify immediately. An angle will be provided with each item case by case.
Most will be front view or ¾ side views.

4. Apply very simple and soft shading (see the tennis racquet as an example).
TIP: Using Layer FX in Photoshop is a good way to maintain consistency across
all items and elements because they can be copied and pasted onto other layers.

5. Send work in progress to Bubblegum after the first icon, the second and the third,
to make sure the style is approved. After this, you can send updates of 4-5 in batches.

6. All files need to be the supplied at the same approximate size, and fit within a square 10cm x 10cm

7. All files need to be done in the same style and look like part of the same icon family.
Where possible use the same thicknesses of lines.

8. Review all files at 125 pixels x 125 pixels to make sure they are clear and easy to view at in-game size.
For example: lines which are too thin will become pixelated at small size.

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QUANTITY
• 40-50 basic icons
• Most of these will have about 3 pattern variations, so about 120-150 max in total. We'll provide more info including all low poly icons with patterns and a total icon count to winning bidder.

DEADLINE
Ideally all work delivered Monday 26 August 5pm Sydney time.
If this is not achievable then Tuesday 27 August at 3pm Sydney time

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