We are looking for a Texture Artist for ongoing work in a tight knit team.
You will need to be experienced (portfolio is required) in the following areas:
-- Advanced knowledge of Photoshop.
-- UVMapping knowledge in 3DS Max (optional)
-- Ability to product Diffuse Maps, Specular Maps and Normal (Bump) Maps.
-- Knowledge of weathering techniques for providing weathered and used looks to 3d model skins.
-- ideally have experience in the games industry (although not required)
-- A good eye for details
Applicants are required to:
-- provide portfolio
Hired contractors will need to:
-- Sign an NDA (Non Disclosure Agreement)
-- Work to deadlines
-- Work within a team, but be self-reliant
-- Communicate clearly with project leads and project consultants
-- Be able to work from photos and videos
You will be joining an established team that has been successful within their industry, you will be working for artistic people and team members are scattered around the world.
Payments can be negotiated to suit both business and contractor needs.
Budget can be negotiable for the ideal candidate.
We may be able to take on more than one contractor at a time.
~*~ We are an independent development studio in a niche market, however we are at the leading edge of development and have ongoing contracts available ~*~