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I'm working on an illustrated novel, with all of the illustration being done as CGI. I am fairly skilled with 3DsMax, and am learning zBrush. However, little of my experience is with human figures and animating. I'm primarily a solid objects and architectural person.
I'm seeking a consultant to help me figure out the workflow for this project, and possibly to assist with modeling, texturing and/or rigging. In particular, I need help deciding which aspects of the work should be done in zBrush, and which in Max.
The ideal candidate will be in North America, and have significant experience with organic modeling and animation within these software environments. I'm looking for someone who can consult on an as-needed basis for the duration of the project.