Create simple 3d game assets in blender and export for use in Ogre/JME3
Closed - This job posting has been filled and work has been completed.
I'm building a small 3d game. I've been struggling with blender and exporting assets into my game engine, built using jme3.
I'd like someone to create some simple textured, 3d assets, starting with a spaceship in the style of the modern battlestar galactica. I'd then like those assets exported into ogremesh format so that they can be imported into jmonkeyengine3 in full working order.
This should be fairly straight forward for someone with a good understanding of blender and jme3 or ogre.
For a successful candidate with good modelling skills, I'd like to discuss ongoing work.