3D CG Animator for Rigging, Weighting and Animating creatures for a Sci-Fi Game
The first task will be to rig and weight our human model and create idle, walk and run cycle animations.
We also have a bi-ped creature model completed and a couple of other creatures in the pipeline that will need animation cycles developing.
We are looking for high "realism" animations to bring the our models to life. The final models will be used in Unity3D.
If your work is good there will be the opportunity for more work (additional animations for these creature and also other creatures) in the future. I am looking for a reliable contractor who is looking for a long term business relationship and future opportunities.