Unity Job Cost Overview
Typical total cost of oDesk Unity projects based on completed and fixed-price jobs.
oDesk Unity Jobs Completed Quarterly
On average, 178 Unity projects are completed every quarter on oDesk.
Time to Complete oDesk Unity Jobs
Time needed to complete a Unity project on oDesk.
Average Unity Freelancer Feedback Score
Unity oDesk freelancers typically receive a client rating of 4.60.
Through out my professional career I have had extensive experience in IT and Customer Service domain. My extensive exposure to the English language from an early age and my years of experience as a customer support/service and IT professional. I believe that communication skill is a great asset as communicaition is a crucial part of human being and used in a daily life. Therefore since the first year of my professional experience I put so much focus on my communication skill to be able deliver the best out of the company and my self to clients and colleagues. Furthermore it is also challanging and a great asset that must have.
Iphonegene D. Agency Contractor
There is only one word that describes me and my work, ****PERFECTION**** I am a strict follower of this word. I believe in giving the perfect results for the projects that are assigned to me and make sure that they are rated 10/10 by my clients. Client Satisfaction is a perk i enjoy in my work. My expertise in technology outgrew in past experience by developing various kind of applications and submitted to the market. I possess the combination of focused vision, high ambitions and technical strength. Hence, this is how, I have achieved well-known clientele from the market. The combination of Impossible is Nothing and Endurance effort, I believe we can reshape almost all the ideas into Apps. My areas of expertise include; - Unity 3D - iPhone/iPod/iPad Plugins - Android Plugin - Kindle Plugin - Performance Tuning - Photon, NGUI - Augmented Reality - CoreData, CoreGraphics, Animation - Java Script, C# - Open GL, Open CV, Cocos2D, Corona - Box2D, Chipmunk - Game Center, In - App Purchase, Multi - Player Game Working hard to have a long healthy working relationship with my clients....
Dedicated to all aspects of visual, 2D and 3D animation, interactive design, detailed illustration and intense motion. I am an enthusiastic person with a strong zeal to buildup my career in C.G industry. On lookout for a job where Challenging tasks, innovations and Design Trends are entertained.
I have been obsessively in front of a computer keyboard since the age of 11. That was 34 years ago. I don't have any oDesk feedback yet, because so far, all my clients have kept me for possible future work. But you can see that I have worked many hours on oDesk over the past couple years. I am a native English speaker, and a thorough communicator. C#, Unity3D, UI & Networking are things I am particularly interested in and have experience with. But I also have experience in nearly every aspect of game design and development, because nearly all my projects were developed solely by myself. I also have experience with C/C++, Ruby, Regular Expressions, AutoIT automation & scripting, LSL scripting Papyrus scripting (Skyrim modding), dBase scripting & some pretty large and elaborate batch file scripts. Also a little bit of PERL. I have employed BEPU Physics, Farseer Physics (although I successfully made my own collision and response systems with algorithms I invented prior to that), & LibOpenMetaverse libraries. I am willing to learn just about any other language/environment. I've been using Unity3D for over a year, and am willing to learn ALL aspects of it (that I may not be currently familiar with) on my own time. Because I want to know it inside and out. I've been programming with C# since 2007 (8 years). I useding XNA for about 4 years. I finished a music game with them about 5 years ago. Which you can download & play (see below). I've worked for an employer on a C# / OpenTK game, and for their C++/OpenGL (Gnomescroll) game for exactly 1 year. It is like a sci-fi version of Minecraft, and had fairly regular activity from its player base. I've personally been working on an ambitious first person shooter adaptation of the original Rogue recently. With procedural weapon spells. I have yet to record a video of my latest project (a 2D procedural platformer), but you can view some short clips of some of the other games/engines I've made or worked on at: http://www.youtube.com/corpusc I made quite elaborate automated avatars in the virtual world Second Life with C# and LibOpenMetaverse. I made utilities and tools to help admin a group of Quake 2 servers with Ruby. I made a tool that would gather auction data from EverQuest 2's StationExchange website (they unfortunately dismantled that service shortly afterwards) and alert me when great deals were about to close so I could buy to resell. I'm also an artist, although I haven't put much time into it since my younger days. All my pictures being entirely traditional media. But have a look at my logo designs below. Also some of the textures in Gnomescroll were made by me.
I have a passion for Games, Creative Problem Solving, Elegance in Programming and Visual Design and Providing a Positive User experience. I\ have two and a half years experience in the QA/Test Industry of Games as a SDET Providing Engineering and Technical/Utility Support to Test Teams. I have also provided Contract Work for developing education and training applications in addition to Game programming for a number of platforms. I am completely comfortable with C# but have familiarity with a variety of languages and can readily adapt including working through previous projects and expanding on them.