Share with me your vision and I will make it real: a vibrant and breathing reality. An experienced narrative and game designer raised in the world of indie video games and fantasy RPG. Expert in the field of fantasy and sci fi genres. 4+ years as narrative and game designer, developing MMORPG, RPG and city building games, acknowledged by players as rich and memorable experiences. 6+ years as a writer, creating entire world settings, casts of characters, factions and deep story arcs, delivered with visceral impact. My professional experience includes games like Planeshift, HOG, Heroes' Tears and Arakion. My computer science education and familiarity with Unity game engine are bonuses. I will use my creative eye to make your game shine. --------------------- Member of Mensa International, high IQ society, since 2006. Portfolio: http://www.fantasyeydor.com/portfolio
Unity Job Cost Overview
Typical total cost of oDesk Unity projects based on completed and fixed-price jobs.
oDesk Unity Jobs Completed Quarterly
On average, 178 Unity projects are completed every quarter on oDesk.
Time to Complete oDesk Unity Jobs
Time needed to complete a Unity project on oDesk.
Average Unity Freelancer Feedback Score
Unity oDesk freelancers typically receive a client rating of 4.60.
Veteran game designer with over 15 years’ experience designing highly successful video games across multiple platforms and genres. Expert user experience creator with an eye for clean, engaging, and intuitive interface designs. Creative and technical expertise seamlessly blends for rapid design, iteration, and prototyping new concepts. Continual involvement in social media, industry trends, and emerging technology. Adept at gamification, monetization, and free-to-play design methodologies.
Yash Makadia Agency Contractor
I m a Passionate Unity3d developer with 2 and half years of experience. I'll only take project if i m sure that i can give u 100% outcome on it. Client's satisfaction is my Prime Goal. I have Recently Started GA Technologies Firm after gaining enough experience. We are a Small team of developers that works on innovative game projects. In General, • Comprehensive problem solving abilities. • Good verbal and written communication skills. • Ability to deal with people diplomatically. • Willingness to learn new things and new language in software development. • I am team facilitator hard worker (Smart worker). • Good analytic and Visual Skill. • Optimizing Code for better performance. Api Experience, • Google Play Service • Game Center • Facebook • Twitter • IAP • Graph API etc. Plugins experience, • Android Native Plugin • IOS Native Pugin • 2D Toolkit Ad Network Implemented, • Revmob • Admob • StartApp • Adbuddiz • Applovin etc.
Robert Madsen Agency Contractor
My studio, SynapticSwitch, focuses on contract programming in the game and entertainment industries. We specialize in web and mobile apps. We can provide the entire range of services ranging including design, production, coding, art, and audio. Contact us when you need help with your next game project.
My Google Play developer page : https://play.google.com/store/apps/developer?id=Enming+XIE My Web Site : http://www.moonworkstudio.com/ I am Engineer of Embedded Software, working at Intel Android Bluetooth Integration Team in Sophia Antipolis, France from the 24th June 2013. Before, I had my first job at Amadeus in Sophia Antipolis from 22 October 2012. In Amadeus, I was in the team of Web MiddleWare and Front End. I've graduated from UTBM in September 2012. I love very much the nature, animals, American series, films. I swim everyday (In swimming pool of Antibes or in the sea). I speak well English, French and Chinese (of course), and a little Spanish (I studied by myself for a winter vacation and had a semester's lesson in UTBM).
I have been obsessively in front of a computer keyboard since the age of 11. That was 34 years ago. I don't have any oDesk feedback yet, because so far, all my clients have kept me for possible future work. But you can see that I have worked many hours on oDesk over the past couple years. I am a native English speaker, and a thorough communicator. C#, Unity3D, UI & Networking are things I am particularly interested in and have experience with. But I also have experience in nearly every aspect of game design and development, because nearly all my projects were developed solely by myself. I also have experience with C/C++, Ruby, Regular Expressions, AutoIT automation & scripting, LSL scripting Papyrus scripting (Skyrim modding), dBase scripting & some pretty large and elaborate batch file scripts. Also a little bit of PERL. I have employed BEPU Physics, Farseer Physics (although I successfully made my own collision and response systems with algorithms I invented prior to that), & LibOpenMetaverse libraries. I am willing to learn just about any other language/environment. I've been using Unity3D for over a year, and am willing to learn ALL aspects of it (that I may not be currently familiar with) on my own time. Because I want to know it inside and out. I've been programming with C# since 2007 (8 years). I useding XNA for about 4 years. I finished a music game with them about 5 years ago. Which you can download & play (see below). I've worked for an employer on a C# / OpenTK game, and for their C++/OpenGL (Gnomescroll) game for exactly 1 year. It is like a sci-fi version of Minecraft, and had fairly regular activity from its player base. I've personally been working on an ambitious first person shooter adaptation of the original Rogue recently. With procedural weapon spells. I have yet to record a video of my latest project (a 2D procedural platformer), but you can view some short clips of some of the other games/engines I've made or worked on at: http://www.youtube.com/corpusc I made quite elaborate automated avatars in the virtual world Second Life with C# and LibOpenMetaverse. I made utilities and tools to help admin a group of Quake 2 servers with Ruby. I made a tool that would gather auction data from EverQuest 2's StationExchange website (they unfortunately dismantled that service shortly afterwards) and alert me when great deals were about to close so I could buy to resell. I'm also an artist, although I haven't put much time into it since my younger days. All my pictures being entirely traditional media. But have a look at my logo designs below. Also some of the textures in Gnomescroll were made by me.