iOS developer who is independent, motivated, and a self starter. Versatile with a broad range of experience from video game industry through to commercial app development. Adaptable skillset that includes design, programming, and problem solving. On the look out for opportunities to developer both apps and games for iOS. Able to code in several different languages.
OpenGL ES Job Cost Overview
Typical total cost of oDesk OpenGL ES projects based on completed and fixed-price jobs.
oDesk OpenGL ES Jobs Completed Quarterly
On average, 4 OpenGL ES projects are completed every quarter on oDesk.
Time to Complete oDesk OpenGL ES Jobs
Time needed to complete a OpenGL ES project on oDesk.
Average OpenGL ES Freelancer Feedback Score
OpenGL ES oDesk freelancers typically receive a client rating of 4.28.
Valentin Solina Agency Contractor
A computer graphics developer and software engineer with experience in the games industry and additional background in scientific visualization and image processing. Extremely fluent in C/C++, OpenGL and glsl.
Lalit K. Agency Contractor
Over last 3 years We have developed wide range of mobile apps in iphone/iPad, andorid etc. I am seeking opportunities to buid websites for your business and you. We power your business over the web and mobile. Can develop any type of web based application with complete Quality assurance standards that will reduce your cost of QA
As a OpenGL Programmer and Trainer, i have been working in the Car and Aerospace Industries. I can provide all kind of OpenGL related programming Work: OpenGL Desktop in all Versions. OpenGL ES 2.0 , 3.0 even 1.0. WebGL for all Browsers. Even Applications cooperating with OpenCL and OpenCV can be done. I am as well a long time experienced Programmer in: C/C++ Java PHP MySQL HTML JS CSS with a Focus in Web Development.
C++ Unix/Linux developer with a strong technical background who possesses self-discipline and the ability to work with the minimum of supervision. Able to play a key role throughout the software development / support life cycle of a project to ensure that quality solutions meet business objectives. C++ Boost Qt OpenGL Networking Multithreading
As a graduate of DigiPen Institute of Technology's Real-Time Interactive Simulation degree program, I've been challenged with a wide variety of software engineering tasks from whole-system architecture all the way down to high-performance rendering. I worked at TinyCo in the mobile games industry for two years after a year of sampling graphics hardware debugging at Intel. I'm very interested in Haskell and functional programming generally, and I'm eager to apply it to more projects and get great results.
I've been working as a gameplay engineer, but my goal is to become an engine developer. I love to learn new things, so I tend to work on a lot of side projects. • 5+ years Software Development experience • 3+ years Mobile Game Development experience • Fluent in English and Spanish • Passionate and avid gamer