There has been an endless effort of numerous dedicated people to blend traditional art with digital tools. When there were numbers of tools widely available, I chose a few of them that fit my criteria best. I use 3DS Max, Maya, ZBrush, Mudbox, Photoshop, Corel Painter and After effects for my jobs. Even though I enjoy doing architectural and product visualization jobs, I am mostly fond of working as a character animator and make short films, ad films and video game animations including stunning 3d characters and dynamic simulations such as cloth, rigid bodies, smoke, fire, hair and fur etc. I have been a CG artist working in productions since 2001. Before that, since I was a teen, I used to draw and paint my own comic book series some of which was published regularly in a monthly magazine in my country. In my CG artist career, I have landed numerous projects which included 2d concept arts, story boards, 3d character and assets modeling, texturing, surfacing, character rigging, animation and rendering for games and advertisements with complete satisfaction from the clients' end. For me, every project is a new challenge. Facing them, winning them is my job. I try to simplify the difficulties of a project so that it looks easy and in good control. Being an artist for about 15 years, I strive to create artworks just as appealing as ever green traditional artworks. I try to apply beauty and fragrance in my digital artworks. And my clients are the ones who judges if I am successful or not.
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For 5 years I have been working as a CG artist for commercials and films both local and international. Being able to work from pre-production to post-production stages in different projects have given me versatile skills. I can do story-boarding, character design, to character Modeling and 3D animation using Maya, Zbrush, Photoshop, mudbox and Bodypaint3D. I am also skilled in Compositing and Motion Graphics, using the latest tools such as Nuke, After Effects and Fusion. My main objective is to use my creative mind and technical skills to solve my client's needs and goals.
Multirole 3D Artist with great and diversified knowledge with more than 14 years experience in the computer graphics and 3D animation. Development of complete projects in the areas of TV/Film Special Effects, Post Production, TV Show Open Animations, Commercials, Realtime Media. Expert knowledge in vast range of softwares as Maya, 3DS MAX, Lightwave, Mudbox, Mental Ray, V-Ray, Digital Fusion, Photo Shop.
Hello, my name is Bogdan Petrica and I’m an experienced, quality oriented and versatile Graphic Designer. If you're looking for something different from the whole mass of graphic designers out there, than I'm the one that you should contact. My artistic background along with my extensive Photoshop and Illustrator knowledge has enabled me to create logos, various illustrations, interface and HUD design, concept art and web design, all carried out within deadlines and without compromise on quality. For a more complete picture of my capabilities, you can see my online portfolio at: www.bogdanpetrica.com
I've been working professionally in the 3d animation since 2006. I've worked in several films which have been nominated in the Spanish Goya awards. Since 2009 I'm working as a freelance artist. I do modeling, shading, texturing, lighting and render. I consider myself a person who pays attention to details, with an advanced technical and artistic skills. I have a Bachelor of Fine Arts, and later on I did an official course in Softimage XSI. I've worked professionally with Sotfimage, Maya and 3D Max. In the last 2 years I have worked exclusively in games, using Unity. I've become a skilled Unity user. You can see my personal projects at: http://vimeo.com/51655878 I also have a blog with the work I've done in the different studios I've worked in: http://jonunceta.blogspot.com.es/
Over 12 years in CAD design, interior design, architectural development. Also proficient in object modelling, 3D animation, sculpting. Took part in more than a 100 architectural and commercial projects. Can work both in architectural and marketing brunches. Preferable tools - AutoCAD, 3ds Max, V-Ray, Mudbox and Z Brush - for creating 3d models. Adobe Creative Suite for further editing and creating assets. In my work prefer 'degree of freedom' from a client. Will be glad to work with you.
A dedicated and disciplined contractor, driven to channel passion into every job worked on. ~5 years immersion in 3D game art production, Contribution to AAA console games such as: -The Last of Us -Uncharted 3 My portfolio site (in progress): http://www.gelomartinez.com Skills and services: -Concept Art: Able to create concept art based on reference and asset brief. -3D modeling & optimization: I am both inclined in modeling both inorganic and organic designs mainly in low poly to high poly resolutions with preference on characters. I can also do LoDs and other various topology optimization. -UV layout: Knowledgeable in maximizing texture resolution via UV layout. Tactical in putting UV seams and arrangement of UV shells. -Rigging: Competent in making rigs for low-poly assets. -Animation: Has understanding of good poses and arrangement of key poses. Can do clean animation cycles (walk, run, attack, etc.) -Texturing: Preference on hand painted texturing. I'm also able to bake normal maps/ambient occlusion maps. -Sculpting: Has used Sculptris, Mudbox, and Zbrush for sculpting. Employs a workflow that is disciplined on focusing and creating the big shapes rather than rush details in. Assets I have worked on or been a part of are environment, props, and characters. I am both inclined in modeling both inorganic and organic designs mainly in low poly to high poly resolutions with preference on characters. Some sample works viewable in 3D: https://sketchfab.com/gmart8/models You may also check my blog site for early works: http://onlywhatyoutakewithyou.blogspot.com/
I specialize in the creation of 3d graphics for video games, apps, film, television, and web mediums. Over the course of my career, my experience has allowed me to develop a very efficient workflow that enables me to deliver highly detailed graphics within an appropriate time-frame. In 2011, I graduated the University of Central Florida with a B.A. in Digital Media / Visual Language Concentration. Since then, I have been working professionally in the 3D design industry and am constantly striving to build upon the knowledge I have already acquired. No matter how large of small a project may be, my goal is to deliver the highest quality output. I am a perfectionist when it comes to designing anything, and am constantly striving to better myself with every subsequent project. I am driven by creating graphics that attract, immerse, and innovate. Software Proficiency / Familiarity: Windows/Mac, 3DS Max, Maya, Vray, Mudbox, xNormal. CrazyBump, HDR Light Studio, KeyShot, After Effects, Photoshop, Illustrator, UDK, Unity Skills: Modeling (High / Low Poly), Animation, UV Mapping, Shading, Texturing, Lighting, Rendering, Compositing
I'm a CG Generalist who loves to work. I've worn many hats in the creative world, but have put my focus on seamlessly integrate CG images with live action. I've 5 years of experience as CG Generalist in broadcast and film industrary and ability to maintain large scale projects efficiently.
I have over 10 years of artwork, content in video games and devices apps (IOS and Android). I have created a wide range of icons, backgrounds, characters, animations and interface for apps. Create products which are usable and help the customers is my strength. I've worked for both local and international clients - from small startups to large firms and with every client I find it immensely rewarding bringing the ideas we develop together to life.