Unity Job Cost Overview
Typical total cost of oDesk Unity projects based on completed and fixed-price jobs.
oDesk Unity Jobs Completed Quarterly
On average, 161 Unity projects are completed every quarter on oDesk.
Time to Complete oDesk Unity Jobs
Time needed to complete a Unity project on oDesk.
Average Unity Freelancer Feedback Score
Unity oDesk freelancers typically receive a client rating of 4.58.
18+ years of interactive design and development experience. I have worked on a large range of projects for all types of clients. I have lead the design and development of over 50 games and apps.
I've been working professionally in the 3d animation since 2006. I've worked in several films which have been nominated in the Spanish Goya awards. Since 2009 I'm working as a freelance artist. I do modeling, shading, texturing, lighting and render. I consider myself a person who pays attention to details, with an advanced technical and artistic skills. I have a Bachelor of Fine Arts, and later on I did an official course in Softimage XSI. I've worked professionally with Sotfimage, Maya and 3D Max. In the last 2 years I have worked exclusively in games, using Unity. I've become a skilled Unity user. You can see my personal projects at: http://vimeo.com/51655878 I also have a blog with the work I've done in the different studios I've worked in: http://jonunceta.blogspot.com.es/
I have 4 years of experience and i work with a team, i have 8 artists in my 3D team. The team name is VENCER CREATIONS. We have experience executing original high quality graphics with strict deadlines and will give your work the professional polish it needs. I provide the following services: * 3D Animations, * 3D Architectural Exterior visualizations, * 3D Architectural Interior visualizations, * 3D Game graphics, * 3D Character Modelling, * 3D Floor Plans, * 2D Floor plans, * 3D Motion Graphics, * Logo designing, * 3D Rendering Service, * 3D Walkthrough, Service description Motion design: * Video creation * Introduction video * Video editing * Sounds editing and music creation Architectural Visualization: * 3D Architectural design & Drafting (residential, commercial) * 3D Interior design & Drafting(residential, commercial) * 3D Walkthrough animation * Industrial Visualization Animation * Exterior/interior walkthrough * Conceptual walkthrough * Product animation * Product presentation * Assembly animation Game design * Level design * Environment creation * Guns * Characters * Vehicle * Expert in low and high poly modelling 3D characters: * Sculpting * Texturing * Rigging * Skinning * Technical and character animation Graphic Design Please check our Youtube, Facebook & Google+ page: https://www.youtube.com/channel/UCafB3WImwOTgIfCqgsfZK8Q https://www.facebook.com/vencer.creations https://plus.google.com/u/0/112654370731481052185/posts Our objective is to make the best of all available technologies and our creative talents to deliver the most professional yet cost-effective services to our customers. Our management system is much effective than our competitors that's why we handle every project very efficiently. We believe in providing complete client satisfaction.
I'm a 3D artist and Game Designer from Mexico. I have over 3 years experience on the videogame industry as a freelance artist. I'm familiarized with 3D asset development pipelines. The softwares I use are Autodesk Maya, Pixologic Zbrush, Adobe Photoshop, 3D coat, and Xnormals. I'm also familiarized working in unity3D implementing art assets and building levels .I also have experience working with UDK. I'm always willing to learn new softwares and pipelines for a project. I have good teamworks skills and I'm always open for criticism and new ideas.
I am 3D generalist, with wide experience in low/hi-poly modeling, texturing, rigging, animating. If you need any type of 3D related assets - i can help. _____________________ Also I am looking for ambitious, big Virtual Reality project, to develop on Unity or Unreal engines. I want to be a part of VR team in role of 3D Artist: modeling, rigging, textures, materials/shaders, lighting, animation. I have my extensive experience, hardware (Samsung Gear VR, Oculus VR Development Kit), software and eager to build fine Virtual Worlds. Look at my Portfolio for examples of my 3D Art skills.
I specialize in the creation of 3d graphics for video games, apps, film, television, and web mediums. Over the course of my career, my experience has allowed me to develop a very efficient workflow that enables me to deliver highly detailed graphics within an appropriate time-frame. In 2011, I graduated the University of Central Florida with a B.A. in Digital Media / Visual Language Concentration. Since then, I have been working professionally in the 3D design industry and am constantly striving to build upon the knowledge I have already acquired. No matter how large of small a project may be, my goal is to deliver the highest quality output. I am a perfectionist when it comes to designing anything, and am constantly striving to better myself with every subsequent project. I am driven by creating graphics that attract, immerse, and innovate. Software Proficiency / Familiarity: Windows/Mac, 3DS Max, Maya, Vray, Mudbox, xNormal. CrazyBump, HDR Light Studio, KeyShot, After Effects, Photoshop, Illustrator, UDK, Unity Skills: Modeling (High / Low Poly), Animation, UV Mapping, Shading, Texturing, Lighting, Rendering, Compositing
Well if you want reputable then you need not look further as Aswaforce have been around for a good while and as far as I know have happy clients around the globe.. We have one of the most talented teams in the biz over here and I would be delighted to discuss the possibility of putting them to work on your project here. Aswaforce's global businesses include 3D Video Game Characters and Assets, 3d Animation, 3d Architectural Visualization and Interactive Product presentations. Comfortable working on a variety of platforms, pipelines, art styles and genres enables Aswaforce to provide cost-effective solution to various game development needs. Aswaforce's objective is to combine technology and world-class creative talent to develop computer-animated films and Games with memorable characters.
I am 28 yo guy who live in Panama, a self taught developer and designer with a passionate sense of detail, pixel perfection and well understanding of web based and game projects. With 12+ years of experience, I feel adept at using vast array of methods to achieve my projects. I am looking to collaborate on challenging projects. This is my portfolio: http://www.hjupterc.com I do have experience with graphics, networking, gameplay, AI, UI with Unity 3D. Here you can see 2 of my own projects, on this projects I've done almost everything including: gameplay, networking, UI art and code, logo, except models, music and sound fx. http://game.infestedland.com http://www.ninjapvp.com I'm also author of few asset at the unity asset store: https://www.assetstore.unity3d.com/#/publisher/3171 Linkedin: http://pa.linkedin.com/in/hjupter/
Sporting a 25 years long experience in 3D Graphics; been working for TV, Design and Architectural Viz, Archeological Reconstructions, optimized assets for Videogames. Currently working as a freelancer and teaching 3D Graphic in "Istituto di Design Palladio" and Verona FabLab, Northern Italy. In 2014 I started experimenting with Virtual Reality and the Oculus Rift Headset, thaks to my esperience in realtime assets and interaction for Video Games.