There has been an endless effort of numerous dedicated people to blend traditional art with digital tools. When there were numbers of tools widely available, I chose a few of them that fit my criteria best. I use 3DS Max
There has been an endless effort of numerous dedicated people to blend traditional art with digital tools. When there were numbers of tools widely available, I chose a few of them that fit my criteria best. I use 3DS Max, Maya, ZBrush, Mudbox, Photoshop, Corel Painter and After effects for my jobs.
Even though I enjoy doing architectural and product visualization jobs, I am mostly fond of working as a character animator and make short films, ad films and video game animations including stunning 3d characters and dynamic simulations such as cloth, rigid bodies, smoke, fire, hair and fur etc.
I have been a CG artist working in productions since 2001. Before that, since I was a teen, I used to draw and paint my own comic book series some of which was published regularly in a monthly magazine in my country.
In my CG artist career, I have landed numerous projects which included 2d concept arts, story boards, 3d character and assets modeling, texturing, surfacing, character rigging, animation and rendering for games and advertisements with complete satisfaction from the clients' end.
For me, every project is a new challenge. Facing them, winning them is my job. I try to simplify the difficulties of a project so that it looks easy and in good control.
Being an artist for about 15 years, I strive to create artworks just as appealing as ever green traditional artworks. I try to apply beauty and fragrance in my digital artworks. And my clients are the ones who judges if I am successful or not.
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