High skilled design and development in the visual sphere. My specialization is creation of static and interactive design, user interface, 3D stuff, video, animation, promotion sites and games. I have participated in award winning projects as well as in projects for well-known clients like Jaguar, Toyota, Chrysler, Pepsico, McAfee, Upper Deck, KSB. Preferably I’m looking for partnership for long-term projects with high quality output. I love my work and I appreciate your ideas.
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I will solve visual problems in games, feature films, or commercials. Since I have many years of experience using many different 3d software, game engines, under a variety of projects with varied target audiences I will be able to help out your project with anything from creating a movie-quality effect to improving framerate on an iOS project. I can also create assets including modeling, texturing, rigging, and animating. I am fluent in melscript, maxscript, and C#. I can use Side Effects Houdini and build an HDA for your team, or make an effects element directly. I can also use fluids. For games I can use Max and Maya by creating assets or troubleshooting scenefiles, or writing scripts to streamline your workflow.
Thomas C. Agency Contractor
I offer you 12 years of experience in digital graphics and development. My strengths include the ability to both develop your application from the ground up and produce world class graphic designs. I have an extensive work history in game development and a passion for mobile development. I have worked in different roles on various game development projects and on games parts like game logic, graphics, engine and tools. I am more than capable of fully developing your small game project independently. The only skill I do not bring to the table is music/sound effect editing. I also have the leadership skills to manage a development team for your larger projects. I am ready to provide you with the following services: Mobile application/game development (iOs, Android): - Unity3d, Vuforia, Cocos2dx, Marmalade SDK, C++/Objective-C, Java. - Scala, Erlang or Python backends development, web-sites. - Augmented reality application development. IPhone or IPad gaming art & graphics production: - 2D concept art (locations, characters, illustrations …). - 3D modeling, texturing, animation, rendering. - IPhone or IPad application UI design. If you are ready to launch your new mobile development project, or you need a top notch game developer, just send me a message to discuss your pathway to success. Samples of apps/games available on request.
My passion for making games has allowed me to acquire skills in gamedesign, programming, 3D modelling, animation, character design, texturing, audio composing and scripts writing. Some argue that it is better to specialize in something one to be cool specialist in their field, and I agree with them, but.. Firstly, I can create any game by myself, secondly, I have a wide range of roles to participate in a variety of interesting projects.
I am a UK based modeller/animator/designer with around 20 years experience working in the video games industry. During my time I have worked on many well known AAA games for large studios as well other smaller and more diverse enterprises. I always aim to deliver a professional and quality service to whoever provides work for me. I take pride in everything I do and make sure every job gets the attention it deserves. I am fluent in Maya, 3Dstudio Max, Photoshop, Unity-3d, Premier and ZBrush. Get in touch if you think there is a task I can help you with. My rates are sometimes negotiable - usually depends on how busy I am at the time! Regards Mike
A dedicated and disciplined contractor, driven to channel passion into every job worked on. ~5 years immersion in 3D game art production, Contribution to AAA console games such as: -The Last of Us -Uncharted 3 Skills and services: -Concept Art: Able to create concept art based on reference and asset brief. -3D modeling & optimization: I am both inclined in modeling both inorganic and organic designs mainly in low poly to high poly resolutions with preference on characters. I can also do LoDs and other various topology optimization. -UV layout: Knowledgeable in maximizing texture resolution via UV layout. Tactical in putting UV seams and arrangement of UV shells. -Rigging: Competent in making rigs for low-poly assets. -Animation: Has understanding of good poses and arrangement of key poses. Can do clean animation cycles (walk, run, attack, etc.) -Texturing: Preference on hand painted texturing. I'm also able to bake normal maps/ambient occlusion maps. -Sculpting: Has used Sculptris, Mudbox, and Zbrush for sculpting. Employs a workflow that is disciplined on focusing and creating the big shapes rather than rush details in. Assets I have worked on or been a part of are environment, props, and characters. I am both inclined in modeling both inorganic and organic designs mainly in low poly to high poly resolutions with preference on characters. Some sample works viewable in 3D: https://sketchfab.com/gmart8/models You may also check my blogsite for early works: http://onlywhatyoutakewithyou.blogspot.com/
I'm a 3D artist and Game Designer from Mexico. I have over 3 years experience on the videogame industry as a freelance artist. I'm familiarized with 3D asset development pipelines. The softwares I use are Autodesk Maya, Pixologic Zbrush, Adobe Photoshop, 3D coat, and Xnormals. I'm also familiarized working in unity3D implementing art assets and building levels .I also have experience working with UDK. I'm always willing to learn new softwares and pipelines for a project. I have good teamworks skills and I'm always open for criticism and new ideas.