French VA- translation- customer service Good quality translation work together with Timely delivery are guaranteed. I speak three languages: English , French and Arabic (native). I am also updated on the web needs and tendencies. I am available 20 hours a week and can be motivated to invest more time. My ability to listen and carry out specifically the instructions could be a key strategy when communicating with my employers. Areas of expertise are : Newsletters , Magazine Articles ,E-mail ,User's Manuals,Web Site Content,Immigration Documents, and more. though I will be enormously motivated to work in all areas mentioned above,I am ready to take any challenge as long as it falls within my personal scope of competence.
Autodesk Maya Job Cost Overview
Typical total cost of oDesk Autodesk Maya projects based on completed and fixed-price jobs.
oDesk Autodesk Maya Jobs Completed Quarterly
On average, 85 Autodesk Maya projects are completed every quarter on oDesk.
Time to Complete oDesk Autodesk Maya Jobs
Time needed to complete a Autodesk Maya project on oDesk.
Average Autodesk Maya Freelancer Feedback Score
Autodesk Maya oDesk freelancers typically receive a client rating of 4.74.
Subhendu M. Agency Contractor
Auto-desk Maya & Unity 3D, Unity 3D Terrain height map from Geo-Tiff file Solid-works, animations using Motion capture and Vray Render Specialist, create professional outputs to those who seeks to increase their business branding image. 5 years experience of modeling & Game development business. We offer comfortable, honesty, professional rates, and extreme value.I assure you to bring your business at a higher competitive level with new great ideas and creative works from my knowledge. Unity 3D (http://smarterer.com/scores/e48efa67a6013822a7176a464397df7e)
I have over 9 years experience in animation, More than 4 years of programming. I can create for you: - Professional Flash Animations, - 3d design and visualisation, - Flex Development, - Intros, - Presentation - and much more (ask me which product you are interested). Programming code I write clean, scalable, and well commented code, using design patterns and best practices. e-mail me and I will answer your questions.
There has been an endless effort of numerous dedicated people to blend traditional art with digital tools. When there were numbers of tools widely available, I chose a few of them that fit my criteria best. I use 3DS Max, Maya, ZBrush, Mudbox, Photoshop, Corel Painter and After effects for my jobs. Even though I enjoy doing architectural and product visualization jobs, I am mostly fond of working as a character animator and make short films, ad films and video game animations including stunning 3d characters and dynamic simulations such as cloth, rigid bodies, smoke, fire, hair and fur etc. I have been a CG artist working in productions since 2001. Before that, since I was a teen, I used to draw and paint my own comic book series some of which was published regularly in a monthly magazine in my country. In my CG artist career, I have landed numerous projects which included 2d concept arts, story boards, 3d character and assets modeling, texturing, surfacing, character rigging, animation and rendering for games and advertisements with complete satisfaction from the clients' end. For me, every project is a new challenge. Facing them, winning them is my job. I try to simplify the difficulties of a project so that it looks easy and in good control. Being an artist for about 15 years, I strive to create artworks just as appealing as ever green traditional artworks. I try to apply beauty and fragrance in my digital artworks. And my clients are the ones who judges if I am successful or not.
Hi there! I'm an experienced Motion Designer trained to perform any kind of Motion Graphics and 2D/3D Animation job! As a generalist and flexible artist, my style is diverse and my scope vast. A quote always present in my mind: "Work saves us from three great evils: boredom, vice and need" Voltaire
I have a wide variety of multimedia skills from video and audio editing to logo design and photo editing. My primary focus is on front-end web design for small businesses. My platform of choice is WordPress due to it flexibility and popularity. I can build just about any style website with a custom WordPress theme. I tend to choose projects that I'm interested in. It's important to me to create things I'm proud of. I try to be clear in my communications and I try to work closely with my clients to create something that the feel fits them well. I am not the cheapest option on oDesk. There are people in the world willing to work for nearly free just to get a start. Their skill level often match I will never be the low bidder on a job. I just apply my going rate and work to create something my clients with be happy with. I do this for a living. I'm not a "rock star", "ninja" or "guru". I'm a designer. This is a jobs that requires experience, honesty, insight, skill and good communication to do properly. Some advise if you don't hire me.. There are good and bad ways to do things even if the result is the same. The two biggest mistakes I would warn anyone about is modifying a theme that will be updated (and wipe out the changes) and working on a live server. I code on my home workstation, demonstrate on my staging server.. then publish to the live server(your actual website) when everything is working properly! Don't let any developer work on your live site. You don't want your customers seeing a server error.
http://julioorozco.com/ Senior 3D generalist artist. I have experience in commercials, 3D visualizations, product renderings, game animations, character animations, effects and more. I have a bachelor degree in media arts and animation. Strong Skills: 2D/3D Animation Lighting & Shading Compositing other skills: texturing rigging Software: Maya, Vray, Nuke, After Effects, Flash, Photoshop, Arnold, Mentral ray, real flow.
I am trainer turned developer with 4+ years experience in software development and 3 years experience in teaching in high school computer and mathematics subject. I worked with almost all software farms in my city. I have experienced different programming languages such as VB.net, C#.net, ASP.net, Java,JSP, php,etc. 60% of my projects are using Vb.net . I also have core knowledge of SQL Server, MySQL . I have also worked with MS Access DB , Oracle, PGSql. I love to accept challenges and complete it. Time is a great factor for me. I want to develop websites, application, database queries that challenges me.
I am a freelance 3D Artist with a Bachelor’s degree in Media Arts and Animation from The Art Institute of Phoenix. I have 6 years’ experience in Maya for all facets of 3D production, including modeling, rigging, texturing and animation. I also have experience with Photoshop, After Effects, Illustrator, Flash and In Design. I worked for two years at a mobile rugged computer company creating full 3D animations for their product launches, trade shows and website. I have been working as a Senior Artist for the University of California, San Diego providing 3D character animations, low poly models and textures since August 2013. In addition, I have been freelancing for over a year for a variety of clients, including Phoenix Sky Harbor International Airport, mobile app companies and medical device companies. My workstation is equipped with a full Maya license and Adobe suite and I am committed to the success of my clients. I enjoy collaborating with teams of artists and programmers and am very comfortable working remotely to keep projects on track.
I will solve visual problems in games, feature films, or commercials. Since I have many years of experience using many different 3d software, game engines, under a variety of projects with varied target audiences I will be able to help out your project with anything from creating a movie-quality effect to improving framerate on an iOS project. I can also create assets including modeling, texturing, rigging, and animating. I am fluent in melscript, maxscript, and C#. I can use Side Effects Houdini and build an HDA for your team, or make an effects element directly. I can also use fluids. For games I can use Max and Maya by creating assets or troubleshooting scenefiles, or writing scripts to streamline your workflow.