For the past 7 years I have created and edited a wide array of video projects ranging from nation wide commercials, web videos, training videos and promotional videos. My objective is to work with a team maintaining a high level of professionalism, regardless of activity. I strive to work with real professionals. My main objectives are financial stability and continuous perseverance. My particular strength includes Motion FX, and Video Editing. My past title included working as a third party virtual training specialist for some of today's largest entertainment companies, including Pepsi, Sony, Hyundai and Disney. I was in charge of training new hires as well as managing a team of 5 in all aspects of online training videos.
Autodesk Mudbox Job Cost Overview
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As a driven and creative individual, I am always looking for new ways to use and enhance my talent. My love for top-of-the-line branding, knack for working under tight deadlines in style, and ninja skills on and off the computer help me bring your design dreams to life. My work ranges from full corporate branding and promotional materials, to high-end illustrations for the music and animation industry, and even custom tattoo designs for clients all over the country. I thrive on chances to combine out-of-the-box creative thinking, classical training, and the digital world together to overcome any challenges thrown my way.
Thomas Huang, MFA is a professional CG animation artist. His specialties include character animation (keyframe, motion capture), rigging, previsualization, modeling, texturing, lighting & rendering, and CG short film production. He has worked with prominent film and commercial production companies, and he has contributed to feature film productions such as “Green Lantern” and “World War Z.” Thomas’ research focuses on character performance and metaphorical storytelling through cinematic and animation language. His films have screened in festivals worldwide, including France, Turkey, Belgium, Serbia, and the United States. His recent screenings include Brussels Animation Film Festival (2013, Belgium), British Animation Film Festival (2013, UK), and Istanbul Animation Festival (2013, Turkey).
Hello, my name is Roulien Diogenes and I am bachelor in Graphic Design. In the last years I have been specializing in 3D art for multiple applications like Desktop Games, Web Games and Mobile Games and others I have specialization in 3D Art for games by Gnomon School Of Visual Effects in Los Angeles CA (HollyWood district). I believe I can contribute to the growth of your company with the knowledge I gained. I would like to join your team. Thanks for the opportunity. I would like to join your team. Thanks for the opportunity. My personal website: www.diogenesdesign.com
I have two years of experience in a wide variety of digital media programs, including Photoshop, Illustrator, Maya, Mudbox, After Effects, Final Cut Pro, and Camtasia. I have completed various film, design, and 3D modeling projects for both my own personal gratification and for school projects. I am a video game design student and Drexel University, and am recognized among my peers as one of the best in my class. I am looking for any opportunity that will let me utilize my skills in the aforementioned programs for you and your business.
I'm an Artist with a broad range of skills. As a 3D artist, I specialize in lighting, texturing, and 3D modeling. I am also an experienced 2D artist with specialties in traditional and digital illustrations with a particularly strong skill set in vector illustrations and user interface design.
I am a 3d modeling and sculpting artist, having 1.5 years of experience as a modeling and texturing artist. Having knowledge of both organic and inorganic stuffs, on the 3d packages like Maya, Max, Zbrush and Mudbox. In addition have knowledge of Topogun as well to retopogise the models mesh.
Over the last 4 years I have created and designed a wide range of 3D characters and models both in high and low resolution. I aim to create competitive and high-quality 3D models and digital sculptures for clients of all corners of the world, and in any business. Very skilled in ZBrush, Maya and Mudbox and always aim to deliver on time.
After receiving the mention of honor in my 3D generalist animation program, I have worked on the full CG movie Mune as a character rigger. I also worked on one of the biggest CG movie in Montreal, The little Prince as a props rigger. With all these experiences, I have the ability to do quality work on any projects that will be given to me.
I have always had a passion for art. Whether it be in the form of images, videos, or even words. There has not been a time in my life where you wouldn't catch me drawing, or reading. I began teaching myself 3D Modeling my Sophomore year in High School. I fell in love with the idea of infinite possibilities and that I could create entire worlds from nothing. The feeling I still get to this day is intoxicating. When Avatar came out, the movie blew me away. Not for the story, or the characters, but for the sheer amount of beauty contained in the movie itself. The environments, character models, and creatures showed me something beyond what I had ever seen before. That was the moment I chose my career path, when I chose to work in the 3D Modeling and Visual Effects Industry. I began my education at the Art Institute of Tennessee-Nashville. The school itself was pretty decent, but the education received by the instructors was a little lax. I used the resources I was given in the school to teach myself what I needed to know to be the best 3D Modeler in my class. 1 year into the program, Ai hit a bit of a speedbump with the lawsuit by Goldman Sachs. This I took as a sign that it was time for me to move on, that the school couldn't teach me anymore. I continued to work on my class work but also on a portfolio for Vancouver Film School. I have recently graduated from Vancouver Film School as Class Representative and am currently looking for work in L.A. while also fulfilling freelance contracts on the side to keep myself busy. Internship is in place for August, and enrolled in two ten week courses at Gnomon.