Hello, my name is Bogdan Petrica and I’m an experienced, quality oriented and versatile Graphic Designer. If you're looking for something different from the whole mass of graphic designers out there, than I'm the one that you should contact. My artistic background along with my extensive Photoshop and Illustrator knowledge has enabled me to create logos, various illustrations, interface and HUD design, concept art and web design, all carried out within deadlines and without compromise on quality. For a more complete picture of my capabilities, you can see my online portfolio at: www.bogdanpetrica.com
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A dedicated and disciplined contractor, driven to channel passion into every job worked on. ~5 years immersion in 3D game art production, Contribution to AAA console games such as: -The Last of Us -Uncharted 3 Skills and services: -Concept Art: Able to create concept art based on reference and asset brief. -3D modeling & optimization: I am both inclined in modeling both inorganic and organic designs mainly in low poly to high poly resolutions with preference on characters. I can also do LoDs and other various topology optimization. -UV layout: Knowledgeable in maximizing texture resolution via UV layout. Tactical in putting UV seams and arrangement of UV shells. -Rigging: Competent in making rigs for low-poly assets. -Animation: Has understanding of good poses and arrangement of key poses. Can do clean animation cycles (walk, run, attack, etc.) -Texturing: Preference on hand painted texturing. I'm also able to bake normal maps/ambient occlusion maps. -Sculpting: Has used Sculptris, Mudbox, and Zbrush for sculpting. Employs a workflow that is disciplined on focusing and creating the big shapes rather than rush details in. Assets I have worked on or been a part of are environment, props, and characters. I am both inclined in modeling both inorganic and organic designs mainly in low poly to high poly resolutions with preference on characters. Some sample works viewable in 3D: https://sketchfab.com/gmart8/models You may also check my blogsite for early works: http://onlywhatyoutakewithyou.blogspot.com/
Over 12 years in CAD design, interior design, architectural development. Also proficient in object modelling, 3D animation, sculpting. Took part in more than a 100 architectural and commercial projects. Can work both in architectural and marketing brunches. Preferable tools - AutoCAD, 3ds Max, V-Ray, Mudbox and Z Brush - for creating 3d models. Adobe Creative Suite for further editing and creating assets. In my work prefer 'degree of freedom' from a client. Will be glad to work with you.
I specialize in the creation of 3d graphics for video games, apps, film, television, and web mediums. Over the course of my career, my experience has allowed me to develop a very efficient workflow that enables me to deliver highly detailed graphics within an appropriate time-frame. In 2011, I graduated the University of Central Florida with a B.A. in Digital Media / Visual Language Concentration. Since then, I have been working professionally in the 3D design industry and am constantly striving to build upon the knowledge I have already acquired. No matter how large of small a project may be, my goal is to deliver the highest quality output. I am a perfectionist when it comes to designing anything, and am constantly striving to better myself with every subsequent project. I am driven by creating graphics that attract, immerse, and innovate. Software Proficiency / Familiarity: Windows/Mac, 3DS Max, Maya, Vray, Mudbox, xNormal. CrazyBump, HDR Light Studio, KeyShot, After Effects, Photoshop, Illustrator, UDK, Unity Skills: Modeling (High / Low Poly), Animation, UV Mapping, Shading, Texturing, Lighting, Rendering, Compositing
I have 7 years of experience in the industry of 3d animation associated with games , film , commercials and other entertainment industries . My proffesion is Character and organic models but i can do enviroment and props In the last few month i was resposible for many characters work and was involve in 3 games ( 2 Mobile games and 1 online MMorpg game ) You can see examples on my blog/website As an artist I'm very serious , work hard , good communicator and with keen eye. I have great understanding of scale, volume and proportions when it comes to character creation and extensive knowledge of human and creature anatomy .
I have over 10 years of artwork, content in video games and devices apps (IOS and Android). I have created a wide range of icons, backgrounds, characters, animations and interface for apps. Create products which are usable and help the customers is my strength. I've worked for both local and international clients - from small startups to large firms and with every client I find it immensely rewarding bringing the ideas we develop together to life.
To provide high quality and direct imagery through which a story can be told. I am able to take that project to the next level through either 2 dimensional or 3 dimensional art. I am a photo retouching artist for product, although I specialize in model retouching as well. I have a thorough understanding of color theory and balance. I look forward to taking on your next project.
I'm a Digital artist, passionate about creating quality imagery for people. I have been doing so for several years, but only recently took on a degree in computer animation and special effects and graduated. I started out learning 3D alongside my school studies in my spare time, as my skills and knowledge improved, there were opportunities made available and I began to work freelance at Intent Design Ltd. on product visualizations and rendering out designs for their point of sale projects. This experience gave me a good insight into the industry at an early age, and since then I have worked freelance and voluntary on more projects. I first started out using SketchUp, but soon moved on to Autodesk 3D Studio Max, where I was able to create better looking visuals. When I began University I was directed towards their favoured 3D application - Autodesk Maya, which I picked up very quickly and still continue to use for animation. As well as these core 3D applications, I was eager to learn skills in 2D also, and used Adobe Photoshop and similar programs for retouching rendered images and photographs, as well as creating textures and images for use in 3D scenes.
www.cgessence.com With over 6 years of professional experience, I am well-versed in creating 3D content for games, television, and architectural visualization. My most recent works include 2 Australian music videos where I worked as a 3D animator and modeler. I specialize in 3D modeling and animation. My tools are 3DS Max, Maya, Softimage, Zbrush, Mudbox, and Photoshop. My intent is producing high-quality 3D content in less time.