Mathematics Job Cost Overview
Typical total cost of oDesk Mathematics projects based on completed and fixed-price jobs.
oDesk Mathematics Jobs Completed Quarterly
On average, 152 Mathematics projects are completed every quarter on oDesk.
Time to Complete oDesk Mathematics Jobs
Time needed to complete a Mathematics project on oDesk.
Average Mathematics Freelancer Feedback Score
Mathematics oDesk freelancers typically receive a client rating of 4.85.
I have a wide range of skill sets due to my interests in technology and learning. I have strong analytical skills and learn new things very quickly. I am familiar with most web frameworks/libraries and how to use them effectively. I am focused on producing well designed code and end result with high quality. I like contributing to open source projects when I have the time. I prefer working in Clojure for the simplicity, productivity and joy it gives.
Thank you for viewing my profile. I consider life as a credit and speed and quality is guaranteed at the highest level. I have been developing as a mobile app and game developer over 6 years. I have successfully developed many apps and game for android and iOS as following. - Apps like Tinder - GPS tracker - QRCode, BarCode, OCR scanning - Booking apps - Apps using Google Map and so on I am ready for client anytime. Thanks again.
I am a professional graphic developer. Working in this area more than 10 years. Working as a freelancer last three years and always finished my work in time. Excellent skills: С++,OpenGL,DirectX,3D,2D,Mathematics,Optimization,Graphical engines,STL,Boost Good skills: Delphi, OpenCV, Data recognition, Video, DirectShow, VLC, Xml. I am learning in the English courses now: http://www.spk-up.ru/ My English level now is Intermediate. Heare are some of my projects, which I have done: 1. Home Designer (12.2013-to present) http://interior3d.su/screens.php About project: Fast and easy creating of floors interior. Key Features: -difficult mathematics engine 2. 3D SlideShow (05.2012 - 09.2013) Take a look at the video here: http://fotoshow-pro.ru/slideshows/samye-krasivye-mesta-evropy.php Key Features: - multithreading system for loading and rendering graphical resources - supporting video and sound via VLC - 3d effects and 3d text - engine for particle systems (fire, explosion) - antialiasing and fast work on all PC (OpenGl more or equal 1.4 version) 3. Accurate cars speed detector (09.2013-02.2014) Key Features: - connection to cameras and receiving frames via DirectShow - accurate camera's calibration for 20 meters distance - development of 3D virtual system for evaluation of the accuracy - working with frames of real cars - multithreading - using Vocord's library for car numbers recognitions 4. Integration HD WIthness with Paxton security systems (03.2014-06.2014) http://networkoptix.com/products/hdwitness/ Key Features: - using C++ and C# - using QT - integration and discuss with foreign companies - supporting different video cameras 5. 3D Earth ( 09.2011-05.2012) Key Features: - engine for for fast loading textures with size more 100 Gb - vector map of capitals, roads and rivers - UI 7. Irida (05.2010-12.2010) Screensaver for showing mailwares activities on all world. Website: http://irida.kasperskyclub.com/scr.zip Key features: - hackers design - work on any PC - connect with server - auto updates 8. Office cat 3D (12.2010-06.2011) 3D showing of Kaspersky Lab's offices Key features: - lightmap's calculation - UI development - employer's path calculation - flying camera Here are some projects in which a taked part: 1. AISDO-CHS (09.2006-06.2010) The program for showing most of dangerous buildings in Moscow Key features: - showing vector map of Moscow - showing buildings with all including flats that all together have more than 5 millions triangles - using physical engine PhysX 2. Panorama (01.2010-06.2010) The simulator for learning rescuers. It using cylindrical projector( wall as a cylinder) and 4 computers (server for management and 3 clients for fast calculation and visualization) 3. Methatrone.(10.2003-07.2004) Feature development: - RenderWare engine - using shader's technology newest on this time - development effects like water, breaking glasses with physical engine Tokamak, volume lights, lighting trees
Expert knowledge and over ten years of experience in object-oriented programming and agile/scrum development server and desktop application utilizing С++. My core competency lies in data mining analysis and game development.