I've been living and working in NYC all my life. I'm passionate about my art work and the quality of my finish product shows this love. I'm classically trained in Illustration from the University of Syracuse and received my BFA there. I've been working as a profession artist/graphic illustrator for over 10 years and have acquired vast skills and knowledge of the industry during this time. My portfolio speaks for itself, please check it out :) http://www.coroflot.com/justinpearlman I look forward to working with you.
Concept Artistry Job Cost Overview
Typical total cost of oDesk Concept Artistry projects based on completed and fixed-price jobs.
oDesk Concept Artistry Jobs Completed Quarterly
On average, 61 Concept Artistry projects are completed every quarter on oDesk.
Time to Complete oDesk Concept Artistry Jobs
Time needed to complete a Concept Artistry project on oDesk.
Average Concept Artistry Freelancer Feedback Score
Concept Artistry oDesk freelancers typically receive a client rating of 4.71.
Hi, my name is Adi, I'm illustrator and graphic designer i can do all kind of graphic design and illustration service, such as game graphic, book cover, character design etc. I'm able to meet tight deadline and can also suggesting character development. feel free to contact me if you get a project. thanks.
I'm very creative and highly educated professional with a Master of Arts in Graphic Design. I have 7 years experience in graphic design and marketing. I have worked for top famous brands like T-Mobile, Telekom, Porsche Macedonia, Heineken and many other. I'm expert in creating unique and strong visual identity. Love to work on different print materials, including fashion magazines and proactive and intelligent advertising. Also I have comprehensive knowledge in package design. I'm ready and waiting to cooperate with you. With my expertise you will get the Best! Check my portfolio https://www.behance.net/biljana_bojevska
I am a game developer and a grathic designer with 9 years of professional experience, including offline full-time jobs and freelance contracts. I worked on several dozen mobile games and apps for iPhone and Android platforms, recently i joined Codedo full time, currently participate, as part of Codedo team, in design and coding work for an Australian startup. Apart from programming qualification, i have an arts diploma and professionally operate a Wacom pad, can do 3D modelling as well as 2D art.
I have been developing science fiction, fantasy and superhero characters for almost over a decade. I have experience helping clients develop their interactive stories; roleplaying worlds; and mobile, browser and desktop games. Aside from character portraits, digital coloring and other illustrations, my greatest strengths lie in the areas of communication, accepting constructive criticism, and being flexible and personable.
I offer you 12 years of experience in digital graphics and development. My strengths include the ability to both develop your application from the ground up and produce world class graphic designs. I have an extensive work history in game development and a passion for mobile development. I have worked in different roles on various game development projects and on games parts like game logic, graphics, engine and tools. I am more than capable of fully developing your small game project independently. The only skill I do not bring to the table is music/sound effect editing. I also have the leadership skills to manage a development team for your larger projects. I am ready to provide you with the following services: Mobile application/game development (iOs, Android): - Unity3d, Vuforia, Cocos2dx, Marmalade SDK, C++/Objective-C, Java. - Scala, Erlang or Python backends development, web-sites. - Augmented reality application development. IPhone or IPad gaming art & graphics production: - 2D concept art (locations, characters, illustrations …). - 3D modeling, texturing, animation, rendering. - IPhone or IPad application UI design. If you are ready to launch your new mobile development project, or you need a top notch game developer, just send me a message to discuss your pathway to success. Samples of apps/games available on request.
Rubén Picó Agency Contractor
I'm the CEO of BraveZebra, we are a game outsourcing company based in Spain. We are focused in helping others make great games. We are not an Indie Studio, we don't make our own IP we help your bring your ideas to reality inside budget, on time and with great results We are absolutely focused on quality inside a higly professional relationship. We feel much better working inside long-term relationships with our customers, building trust through quality and commitment. For more information, visit http://www.bravezebra.com
18+ years of interactive design and development experience. I have worked on a large range of projects for all types of clients. I have lead the design and development of over 50 games and apps.
A dedicated and disciplined contractor, driven to channel passion into every job worked on. ~5 years immersion in 3D game art production, Contribution to AAA console games such as: -The Last of Us -Uncharted 3 My portfolio site (in progress): http://www.gelomartinez.com Skills and services: -Concept Art: Able to create concept art based on reference and asset brief. -3D modeling & optimization: I am both inclined in modeling both inorganic and organic designs mainly in low poly to high poly resolutions with preference on characters. I can also do LoDs and other various topology optimization. -UV layout: Knowledgeable in maximizing texture resolution via UV layout. Tactical in putting UV seams and arrangement of UV shells. -Rigging: Competent in making rigs for low-poly assets. -Animation: Has understanding of good poses and arrangement of key poses. Can do clean animation cycles (walk, run, attack, etc.) -Texturing: Preference on hand painted texturing. I'm also able to bake normal maps/ambient occlusion maps. -Sculpting: Has used Sculptris, Mudbox, and Zbrush for sculpting. Employs a workflow that is disciplined on focusing and creating the big shapes rather than rush details in. Assets I have worked on or been a part of are environment, props, and characters. I am both inclined in modeling both inorganic and organic designs mainly in low poly to high poly resolutions with preference on characters. Some sample works viewable in 3D: https://sketchfab.com/gmart8/models You may also check my blog site for early works: http://onlywhatyoutakewithyou.blogspot.com/
I’m been 5 years in the field as a professional graphic designer, and everywhere I’ve worked, I’ve expanded my knowledge in illustration and character design. My experience goes from Concept art and Art direction to both motion graphics and mobile apps. I’m constantly in pursuit of developing my knowledge and enhancing my skills to its full potential. I see every project I engage as a new challenge, in which I’m always willing and able to finish with the highest quality possible.