I'm a regular jack of all trades. I've worked on games for PC/Mac, games for the web, games for consoles, and games for mobile devices. I have experience in senior and lead roles and a track record of successfully shipping products. I enjoy working on challenging problems and helping bring projects to life. Specialties: Game programming, performance analysis, optimization, SIMD programming, Unity3D, iOS & mobile LinkedIn: http://www.linkedin.com/in/patrickflanagan
Unity Job Cost Overview
Typical total cost of oDesk Unity projects based on completed and fixed-price jobs.
oDesk Unity Jobs Completed Quarterly
On average, 178 Unity projects are completed every quarter on oDesk.
Time to Complete oDesk Unity Jobs
Time needed to complete a Unity project on oDesk.
Average Unity Freelancer Feedback Score
Unity oDesk freelancers typically receive a client rating of 4.60.
I am a mobile developer experienced in Android and iOS platforms. I developed more than 10 mobile applications in last three years with 1M people common audience. Almost all projects described in portfolio area, except projects when I sign NDA(Non-disclosure agreement). I also have experience with cross-platform mobile game developing with Unity 3d, which I publish myself to Google Play and App Store, so I know every part of mobile game development cycle from idea to publish in stores. Previously I worked three years for international CWikience project as java developer. CWikience is meteorological software which unites a lot of university around the world, for example MIT, and CRDF as sponsor.
I've spent the past decade honing my Linux administration skills, building web interfaces for services I run and developing utility software on OS X and iOS. I'm looking to build sensible, functional software and websites. My focus is on Go, Swift, Objective-C, PHP, HTML5 and JS with Linux, Apache, OpenVZ and Zimbra administration on the side.
Share with me your vision and I will make it real: a vibrant and breathing reality. An experienced narrative and game designer raised in the world of indie video games and fantasy RPG. Expert in the field of fantasy and sci fi genres. 4+ years as narrative and game designer, developing MMORPG, RPG and city building games, acknowledged by players as rich and memorable experiences. 6+ years as a writer, creating entire world settings, casts of characters, factions and deep story arcs, delivered with visceral impact. My professional experience includes games like Planeshift, HOG, Heroes' Tears and Arakion. My computer science education and familiarity with Unity game engine are bonuses. I will use my creative eye to make your game shine. --------------------- Member of Mensa International, high IQ society, since 2006. Portfolio: http://www.fantasyeydor.com/portfolio
I am an experienced 3D Artist with published titles ranging across platforms like mobile, tablet, PC, Oculus Rift and even real media in the form of 3D Print. I take on a variety of jobs for a small team or specialize in my passion, 3D environment art. I am a dedicated and driven artist who will constantly strive to go above and beyond expectations. I have been freelancing for the last two years and I am available for full time and part time work; both on site and telecommuting. Titles contributed to include: Guidekick (Mobile) Dreadhalls (Oculus Rift) Anchorman 2: Scotchy Scotch Toss (iOS) Engines of War (Mobile) Lost Toys (iOS) Bust-n-Rush (PC) Specialties: 3D Modeling in Maya and Silo, Texturing and Digital Painting in Adobe Photoshop, Layout and design in Unity 3D and Unreal Development Kit, 3D Print Design and organics sculpting in ZBrush, rigging and animation in Autodesk Maya, Illustrations in Adobe Illustrator. Awarded Projects Lost Toys: Won Best Game Design Award for Sense of Wonder Night 2013 Lost Toys: Won Most Artistic for Codame Indie Game Developers Showcase Image of the Day feature on GameDev.net - February 27th, 2015
Veteran game designer with over 15 years’ experience designing highly successful video games across multiple platforms and genres. Expert user experience creator with an eye for clean, engaging, and intuitive interface designs. Creative and technical expertise seamlessly blends for rapid design, iteration, and prototyping new concepts. Continual involvement in social media, industry trends, and emerging technology. Adept at gamification, monetization, and free-to-play design methodologies.
Fifteen years' corporate development experience in Unix, Web, Graphics and game simulations. I excel in handling projects requiring such combinations of skills as programming, art work, modelling and server administration on a contracting basis. I seek opportunities to create interesting new applications that improve your users' lives. I am machine-washable, my carpet vacuums itself, and every day is my lucky day. I work hard to bring you the best.
I'm a highly creative game developer from Oslo, Norway. I have experience with most aspects of game development, and my sound effects and music has been featured in over a dozen projects. In addition to this, I have experience in transcription work and I also have a strong martial arts background.
To be Best in -- Lamp -- .NET -- E-commerce -- Mobile Applications (iOS, Android , Blackberry, Windows) -- Mobile Games (iOS, Android, Windows) -- Product Architect -- Cloud Computation *My objective is to achieve significant growth and name in market space adapting innovative and technically correct IT services model. *I have skilled in Apple's, Blackberry, Android, Windows Mobile, Java/Symbian developer tools like Xcode, Interface Builder, iOS, Cocoa Touch framework, Objective C, Eclipse, Netbeans, etc Leveraging the best of Mobile's technologies and using Social and other APIs. Skills: Social Integration (FB/Twitter/Renren/Weibo/QQ) GPS programming In App Purchase Push Notification Xml, Json Image Processing Audio and Video Streaming Ads(iAd/Chartboost/Revmob/TapJoy/Admob/Flurry) Webservice API(PHP/JSP/Perl/Python/MySQL) *I am strict on meeting optimum time-to-market periods. Understanding the core processes of mobile app development and build third-party applications that are as interactive and easy-to-use as native applications and Cross platform ( Phonegap, Titanium). * Mobile Games Skills: Corona SDK, Cocos2D, Cocos2D-x , Game Salad, iTorque 2D, Sparrow, Unity 3D , EMO , Mono Frameworks, illustrator and Photoshop.
I have been a top-notch creative and technical writer for the past six(06) years. Two years ago, I did Bachelors in Engineering with many award-winning projects and certificates, especially in the field of technical writing, PYTHON/C/C++/Java/C#/iOS/Android programming, mathematics and physics. Right after graduation, I learned Unity3D programming. Now I have about 1.5 years of experience in developing Unity2D/Unity3D games for different companies. I have reactivated my oDesk account(with almost no activity at all), so as to work independently. I assure you that you will not regret hiring me for your tasks. Hobby: Abode illustrator and Photoshop pro I am, and I have an immense experience of designing characters, logos, and photos on AI and Photoshop.