Cocos2d Job Cost Overview
Typical total cost of oDesk Cocos2d projects based on completed and fixed-price jobs.
oDesk Cocos2d Jobs Completed Quarterly
On average, 85 Cocos2d projects are completed every quarter on oDesk.
Time to Complete oDesk Cocos2d Jobs
Time needed to complete a Cocos2d project on oDesk.
Average Cocos2d Freelancer Feedback Score
Cocos2d oDesk freelancers typically receive a client rating of 4.70.
I have been developing mobile applications since 2009 and have delivered over 30 applications to clients across the globe. With a Bachelor's in Computer Science and 6 years of mobile experience, I am an expert mobile developer & consultant. I can detect red flags in your design and help you modify them to be more mobile-friendly and cost-effective. I have created boutique applications for PepsiCo, Maroon 5, EMC, Stella McCartney among other high end, fortune 500 brands. I am based in San Francisco and have worked remotely with clients and startups across the globe. The applications I create are guaranteed to be polished, on time, and cost-efficient. Different clients have different needs; sometimes people are as different as the apps we create. That's why I custom cater my development process to fit your needs. Whether it be timesheets, code samples, SCRUM meetings, or a weekly Skype chat with your boss, I will manage the project in the way that makes you most comfortable. Communication is key, and I pride myself in creating strong, collaborative relationships with my clients.
Professional game developer (iOS, Android, C/C++, Objective-C, Java, cocos2d/x) I have a Computer Engineering degree (5 years) Have my own web-site: http://argongames.net/ Also a have big experience in Web-applications. I'm a Ruby on Rails, html + css + js ninja.
An enthusiastic and highly self-motivated individual who is creative, flexible and innovative within a team set up as well as on solo projects. Over five years experience of iOS development with a proven eye for pixel perfect design and a passion for usability and the user experience. Worked for MIMV LLC Egypt and iphoneislam.com.
Over the last 4 years, I have been working as a Lead Mobile Developer. My expertise lies in iOS, Android and Unity3d development. I have wide range of experience in native applications, Cocos2d and Unity3d Games. I also have great skills in Cocos2d-x and Unity3d for cross platform release. Any sort of Ads integration or In-App Purchases (Charboost, PlayHaven, iAD, Vungle, AdMob, AirPush, MoPub, AppLovin etc.) for both iOS and Android is a piece of cake for me. I can assist in any kind of Mobile Development problem, from start of its development to the final upload. My core competency lies in the complete satisfaction of my clients. Here at oDesk, i am seeking opportunities to work with professional clients and to have long term business relationship.
Valentin Solina Agency Contractor
I have 5 year experience in mobile app developer. I have excellent command in C/C++/Objective C and java languages.I’m looking for long-term business relationships with clients. I am an expert in the following mobility solutions: 1) iOS Developer 2) Android Developer In my free time, you can find me playing tennis. Looking forward to speak to you. You can also contact me anytime in case you need any suggestions on app development.
Do you need a game developed fast for Android or iOS? Do want it developed in Cocos2d (www.cocos2d-iphone.org/) or Cocos2d-x (www.cocos2d-x.org/), the most powerful general-purpose open source game engine family on the market? Or, do you have an existing game in Cocos2d(-x) with bugs that elude you no matter how hard you look, or features you just don't know how to implement? Well, I've been working with Cocos2d frameworks for over two years, and I can deliver whatever you need on the platform of your choice! I am obsessed with Cocos2d(-x). I have been learning about and working with it for over two years. I have gained a deep understanding of its features. I can churn out games in any genre you desire. I've integrated multiple SDKs into Cocos2d(-x), including Scoreloop, Photon, and MakeGamesWithUs. I can rapidly set up a project under Windows, OS X or Linux, using Eclipse or XCode and fit in whatever libraries you need. But I don't just know the engine. I've mastered the pairing of Cocos2d(-x) with Box2D, and can build complex custom systems like the pathfinding implementation you can see on my github ("b2AStarFindPath" at github.com/georgemguy/GGUtil). I strive to make my code simple, well-commented and modular, and make sure to learn engine and language features that will allow me to get the job done right the first time, with fewer lines, whether in C++, Objective-C, Java, or Python. I like flexble, general-case solutions, and define whatever I can in easy-to-edit XML files, so you can easily make whatever changes you need. If Cocos2d or Cocos2d-x sounds like to engine you want your game built in, just send me an invite and I promise to fulfill your specifications before your deadline.
I am a game programmer with animation and music skills. I have over 24 published Casino games, an Apple App Store game to my credit, and 18 years professional creative experience in the gaming industry as an animator, game musician, and programmer. I am a Unity3d Pro user IOS Developer, and Flash user. I can create games from scratch, and can make rapid prototypes as well as completed works. I can create 3D Models, animate existing art assets, or design game music. My strongest skill is programming the content into a complete game.