I am a dedicated concept artist interested in game development and the entertainment industry as a whole. My passion for art started with games such as War Craft III, Diablo II and Guild Wars and once I saw the great art prodused for these games I just had to start drawing. I try to be versatile in a lot of tehniques, be they stylised characters or rich painterly environments. In my work I always push for more, I always find something new to learn and develop my style and overall workflow to be better and more efficient
Concept Artistry Job Cost Overview
Typical total cost of oDesk Concept Artistry projects based on completed and fixed-price jobs.
oDesk Concept Artistry Jobs Completed Quarterly
On average, 60 Concept Artistry projects are completed every quarter on oDesk.
Time to Complete oDesk Concept Artistry Jobs
Time needed to complete a Concept Artistry project on oDesk.
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Concept Artistry oDesk freelancers typically receive a client rating of 4.69.
I have Worked in the Gaming Industry as an artist since 2008. But I'm not limited to it. I am deadline oriented professional, and reliable. I have managed large teams of artist to into a singular cohesive artistic voice. And have been the only artist in the room. Responsible for concept, in game assets, UI Flow and design, and Icons. I have a deep understanding of a multitude of styles and tones to suit what ever the project requires. As a concept artist I am comfortable with character design, creature design, props, weapons, environments, and whatever you can write up in a short description.
My name is Ryan Woodhouse and I'm an experienced concept artist and Illustrator. The majority of my experience comes from working with smaller clients and indie game studios, I really enjoy doing this as they tend to take the biggest risks and are usually willing to try the most interesting designs. I can be flexible with pricing and also have no issue with making any changes and will focus solely on your project until completion. If you think we could work together in the future take a look at my work at www.drawntothenorth.com If there is anything else you would like to know about or you would like to speak on the phone, feel free to contact me via skype at ryanleewoodhouse, - Ryan Woodhouse
I'm an experienced 3D artist, Multimedia Designer and Animator with more than 8 years working for studios, advertising agencies and videogames I have a lot of experience as: 3D Modeling Rigging Character Animation Texturing Concept Art Vector Art Flash Animation Web Design Graphic Design CSS Joomla Music Production Singer/Songwriter Musician Voice Actor and more...
Julian V. Agency Contractor
www.concealeddesign.com Based in Brisbane Queensland Australia, I’m a industrial designer, 3D modeller, Concept artist with 10 years commercial experience. Throughout that time I have worked in many design disciplines. The last few years have mainly been in transport design as I worked for one of Australia’s largest luxury yacht manufacturers and also aftermarket and OEM automotive design. In my free time I’ve also provided freelance design services for various companies and private clients. During my professional career I have worked on many successfully commercialized product developments involving part design, prototyping, tooling, documentation and marketing material. I have been responsible for the white surface design on new transport models, multiple complex large scale composite mould designs and various aftermarket automotive products requiring injection moulding, Thermo forming and extrusion die design. I am skilled at working in multi-disciplinary teams and alone on large scale projects. From my experiences in the design industry I am confident when communicating with other disciplines such as mechanical engineers and marketing whilst negotiating features for designs. I am always looking to learn from other disciplines to develop my skill set and better perform in future projects. Projects completed in: transport design, product design, interior design, concept design, marine design, automotive aftermarket, mining, material handling, piling and foundations, logos and branding, marketing material and product rendering. Specialties: User centered design process for Industrial Design projects. Concept design sketching and development illustrations. Excellent software skills with Solidworks, Unigraphics, NX9, Rhino 3D, AutoCad, Alias Automotive, Adobe Creative Suite, Sketchbook Designer, V-ray & Various rendering packages. I run a design studio in Australia and have a great team of designers and engineers whom work for Concealed Design under a collaboration umbrella. This system enables my company access to resources that are necessary during the entire design process and the successful introduction of a new product into the market. Please see us at www.concealeddesign.com for services and contact information.
I have over 6 years of frontend experience and I've worked with applications development to Android, iOS and Facebook. On the game development area I've worked with .Lua scripts, Flash games, Unity 3D, with character design including concept art, 3D modeling, UV mapping, textures, shaders and animation. The years that I pass working with Flash, gave me a good animation experience, timeline understanding and visual fx creation with limited resources. I’ve worked with publicity agencies that gave me a marketing think. I have good interpessoal ability and I like to know about all the people around me, I’m easy to assimilate new things and quick learning. I try to know and stay inside all the novelty that can makes me grow up professionally and personally.
CHARLY HOYLE www.charlyhoyle.com I am a highly experienced illustrator and have created many commercial illustrations for international brands including Vogue, HERWORLD Singapore, Australian interiors brand Ada & Darcy and British TV Channel ITV. Working with clients and creatives around the world has given me the opportunity to cultivate excellent communication and organisational skills, effectively multi-tasking and managing different projects, whilst working cross-platform. I always finish commissions with great attention to detail and enough time to spare. I am incredibly inspired by many elements of design therefore I am constantly developing my skills and knowledge. This dedication has seen me create artwork for a range of medias from textile design, to online and print, as well as fine art. I have strong creative skills such as drawing in perspective, using light and shadow effectively, ability to think in three-dimensional terms as well the ability to illustrate realism. I also have a strong grasp of anatomy and colour theory. Due to the range of artwork that I have created I have an understanding of print production methods, colour modes and pantone palettes. Highly proficient skills in Adobe InDesign, Illustrator and Photoshop, I am currently expanding my skills toward 3D rendering and creative programming. The ability to inject passion into all elements of my work whilst being adaptable means that I have been able to develop strong professional relationships with my clients, who have described me as friendly and approachable.
I am proactive, a fast learner and can meet deadlines effectively. All throughout my professional experience, I have demonstrated excellent Photoshop skills, great attention to detail and the ability to assess arising challenges and formulate the best possible solutions to such. As a Photoshop retoucher, I have experience in all types retouch including e-commerce and 3D architecture visualization enhancing. I have experience on masking, cleaning, fixing, correcting color, reconstructing, and most basic and advanced types of transformation skills required for this kind of job. You may find samples of my Photoshop Work on http://bit.ly/1aOuEUm available for your review. I'm a self taught Visual Artist, with great creative skills and a well trained eye for graphics in general wich I've accomplished through practice, self-discipline and work experience. I do digital and traditional illustration for magazines and books, comics, and murals. My art portfolio is available at www.MakoFufu.com I've worked as well as the Art Director and Concept Artist for videogames, leading and supervising the artists team. During my directing experience, effective communication and creativity lead our team to produce successful results for the company. I have working knowdlege of FTP servers and basic Web Design skills I speak Spanish as my native language and fluent English. I'm originally from Buenos Aires, Argentina. I moved to NY in October 2012 and I'm legal to work as I'm under a O-1 visa. I'm looking forward to show you the quality of my work and learn more, as I'm naturally curious, passionate and eager to succeed.
http://www.marianoepelbaum.com/ Mariano Epelbaum was born on October 18, 1975. Character Designer, illustrator and traditional 2D animator. Working professionally since 1996 in various disciplines of Animation and Illustration where characters that designs tend to be very expressive and original. Most important animated project ,a 5 years work, at Catmandú Branded Entertainment in Buenos Aires, for the feature film 'Metegol’ (www.metegolpelicula.com) (Foosball the movie in English), directed by the Academy Oscar Winning Juan Jose Campanella for the film "The secret in their eyes". Currently in art direction on several projects, always trying different styles and techniques. As an animation artist, participated in productions in Argentina,García Ferré movies Manuelita and Corazón, las alegrías de Pantriste; Micaela (Encuadre SA), Bahía Mágica (Bitt Animation), the three films "Dibu" and TV series mi familia es un dibujo (Patagonik film Group), and scenes of the film Ogú y Mampaton ( Hook Up Animation). He has also worked in various animated commercials. In the field of illustration collaborated with Spanish publishers Edebé, Planeta De Agostini, Vicens Vives, Bromera, Imaginarium and Estudio Fenix. He also did work for Alfaguara, El Gato de Hojalata, Pictus, Clasa, Grupo Editorial Norma, Puerto de Palos and Ediciones Urano from Argentina and Santillana from Puerto Rico and United States.
Experience: 8 years in the computer games industry as an 2D artist and art director. Skills: concept character and background, illustration, icons, interface. Projects: Life is Feudal, Pioneers, Titans, Garden Rescue, Rolling Spells, Veles Conflict, Story of The Harvest, Власть Огня, Генералы Джунглей. Advertising: Gillette, Glorix.