iOS developer who is independent, motivated, and a self starter. Versatile with a broad range of experience from video game industry through to commercial app development. Adaptable skillset that includes design, programming, and problem solving. On the look out for opportunities to developer both apps and games for iOS. Able to code in several different languages.
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Primary skills: Information architecture, Software design, IT management, Software development, Data storage, Distributed systems, Reliability, Highload, Complex business logic Secondary skills: System operations, Release engineering, Software testing Specialties: Social networks, E-commerce, Hosting, Domains, Billing systems, Advertising systems Primary tools: Linux, Nginx, Apache, Perl, Lua, PostgreSQL, MySQL, Cassandra, Tarantool, Memcached, Elasticsearch, etc. Basic knowledge and/or small experience: C, C++, Java, PHP Other tools: Vim, SVN, Git, Jira, Confluence, MS Project, Merlin, OmniGraffle, etc. Overall experience: about 18 years.
First things first, so: I'm a C-developer, it's my primary skill. I have more than 6 years of software development, generally web-oriented, large-scale applications. I love to develop robust, scalable solutions. I've studied different methods of data storage and processing. Algorithms, data structures, binary trees, b-trees, hash algorithms such as linear hashing of Lytvyn and dynamically extensible hashing, all this helped me to understand more deeply the structure of data storage systems and a hardware layer impact for such systems. I'm a Vim-er. I'm not afraid of the command shell and I know how to write, compile, link and debug my applications in several environments including Windows / Mac OS X / Linux using my sweet ANSI C compiler. And I love Lua :) Additional Skills: * Advanced knowledge level of Lua VM internals, I have implemented next modules for Lua VM: libsocket (full support of TCP and UDP, fully transparent IPv4 and IPv6 agnostic code), libutil (for cryptographic digests as SHA256, CRC32 and other utils), libjson (serialization and deserialization of Lua internal data structures), libdb (high performance key-value database engine). All modules are cross-platform and can be compiled for Windows, Linux and Mac OS X. * Deep knowledge level of technics for writing high performance custom made servers and network services. Know the difference between sockets polling (event-driven) and threading and then to use one or another. * Good knowledge level of SQL (SQLite, MySQL, PostgreSQL) and deep knowledge level in writing of custom non-relational high performance database engines. Stack Overflow Careers: http://careers.stackoverflow.com/my Willing to relocate.
Experienced software engineer with 9+ years of experience working in fast paced environments and delivering quality, stable and robust applications. Skills that range from the front-end to back-end and anywhere in between. Proven ability to meet goals and deliver results either solo or with a team. Communication and leadership skills that can lead and/or motivate a team.
Having over 10 years experience in software and games development across a wide range of platforms from mobile (Android,iOS, Nokia(Symbian/QT)) to home console (Xbox360, PS3, PSVita, DS, Wii) to PC and Mac development I have worked on a wide spectrum of applications and games covering many software disciplines. Specialties: • C/C++/Objective C/C# Programming languages • Java, Lua, Python, ActionScript • High level of experience with OpenGL and OpenGL ES • Familiarity with OpenCL and CUDA development • Use of QR Codes to disseminate digital game content. • Quick to learn new areas of code • Skills with a variety of version control systems (SVN, Perforce, Mercurial) • Great at communicating with other members of development team Published Games/Applications (Sample): • "Don King Presents: Prizefighter" - Xbox 360 (2008) • "Ride to Hell" - PS3, Xbox 360, PC ( 2009 - in Development Hell ) • "Kamicrazy" - iOS (2009) • "Cleopatra" - iOS (2010 - developed for IGT) • "Fun Felt" - iOS ( 2010 ) • "Pocket Tours" - iOS (2010) • "Revolve" - iOS/Nokia/Android (2010) • "Cupple" - iOS (2010/11) • "Thorn Lighting Mobile Application Proto-type" - Mobile application for controlling office light settings using DMX wireless protocols (2011)
I am professional and approachable, with a good mix of technical and interpersonal skills and an excellent work ethic. I have been working full time as a systems administrator and systems programmer for 25 years, but also have a successful part-time business in technical writing. Technical Writing: - Lead author of "The Goat Book" - Many print and web articles on Linux, Unix and Systems Programming Some Prominent Open Source Projects: - Maintainer of GNU Zile - Co-Maintainer of GNU Libtool, GNU M4 Please see my LinkedIn profile for a more detailed list of my projects, achievements and employment history.
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