Kaan Kaner is a designer / director with 15+ years of experience. Starting out as a web designer, he had the privilage of working with the best interactive agencies in Turkey, including Rafineri | Trafo, A&D Interactive, and Hiperaktif. In 2004, he has switched to motion graphics as the visual director of Sinek TV in Digiturk Channel 99. Since then, he has designed & produced motion graphics for brands such as Turkcell, Vodafone, Pepsi, ATV, Lipton, Garanti, TEB, Turkish Airlines, Honda, Tuborg, Ülker, Carlsberg, PO, Garanti Emeklilik, Varyap, Becel, Efe Rakı, J&B and more. Creating a fusion of his interactive design experience and motion design / direction capabilites, he has realized globally and nationally known projects with Rabarba where he worked as Senior Art Director / Motion Designer that are awarded Crystal Apple, Felis, New York Festival, Effie, GIA and Golden Spider multiple times. This period led to the foundation of Luma, his motion design / production company that has been formed under Rabarba & Alamet-i Farika. He has directed and produced numerous TV spots and web-ready movies, that has caught the eye of millions of TV and web users, immensely increasing the awareness of the brands he has worked for. In June 2011 he founded Mr. Lama Studios to expand his range of services, and create a hive mind of multi-disciplinary professionals. They are located in Akaretler, Istanbul.
Skilled, experienced and versatile 3D professional with nearly 20 years of combined experience using digital media. Worked as a staff artist and as an independent designer. Self motivated, innovative, adapts quickly to new solutions and works well under pressure - meeting all challenging and mission critical deadlines. Obsessed with creative challenges beckoning 3d solutions. Seeks professional and freelance opportunities in 3D design. Digital 3D character and prop modeling - Character Rigging - Visual Effects and Dynamics - Photorealistic texturing & rendering - Digital and traditional pattern development - "Human and "un-human" anatomical expert - Character modeling - Motion Capture Maya - MEL - RealFlow - Krakatoa - FumeFX - RenderMan - Massive - Photoshop - After Effects - Motion Builder You can find more at : zarifkrasnov.wix.com/portfolio
I am Tim van Helsdingen, a freelance 3D, VFX and motion graphics artist located in Utrecht in The Netherlands. My main field of work is motion-graphics, where I create both 3D and 2D animation. Besides that, I can help you with visual effects, compositing, graphic design, and editing. I am experienced in most major 3D and 2D applications (Cinema 4d, After effects, modo, maya, realflow, vray, and more) and have done dozens of advertisements, explainimations, title sequences, video clips, and more. I am very technical and a great problem solver. I work fast and ask affordable rates.
Experienced 3D generalist looking to build relationships with marketing firms, commercial houses, designers, and anyone in need of 2D/3D mixed multimedia. I have worked in games, film, product design, architectural visualization, you name it. Art is my passion and 3D is one of the many mediums I work with. More info can be viewed at: LinkedIn: http://goo.gl/4szTfl Website: http://goo.gl/MMm3Z5
Architect since 2006, with a master degree in hiperrealistic infoarchitecture. I have 7 years of proven experience in design, and 3 years working as a CG artists with a customer portfolio of severl projects in México, Colombia, France and Spain. We offer professional solutions of visual communication using the most powerful techniques and advanced rendering tools, with a genuine care about the clients needs, we took every project on a personalized basis to reach the maximum level of satisfaction.
Bear with me as I tread dangerously close to the line of corny, but the driving force in my own work has always been story-telling. With this, I've used many mediums and hybrids of mediums to create what feels like the right world for that particular narrative to live in. I believe that a visual style can create a harmony and also unexpected disjunctions in work that can push new layers into the content and the overall feeling that a viewer walks away with. I ventured into animation in 2008 while attending DePaul University. The curriculum, which tends to take a more commercially driven avenue, taught me the ins an outs of Final Cut Pro, After Effects, Pro Tools, and Maya. When I attended School of the Art Institute for my MFA in Film, Video, New Media, and Animation I was able to take this technical skill-set and apply it in a more experimental way in which I could hybridize mediums and use the programs in unexpected ways to create more interesting aesthetics. For the past year and a half, I’ve been working at SAIC producing videos for the school. These videos range from covering events on campus to shaping short narratives from interviews for the purpose of promoting aspects of the school and it's various departments. My technical job title was “Motion Graphics Designer”, so I would meet with clients and produce motion graphics that would help push the content of each project. Our team was rather small and very collaborative so I was able to take part in every aspect of the process, whether it be story-boarding, shooting, editing, sound design or even just getting the content up and running on the website. I feel that my mixed background of working in a commercially driven environment and a very experimental environment has given me the best of both worlds when it comes to my work ethic and production. I feel that I know how to work with clients in a way that I can certainly follow a specific style that they are trying to achieve and I am very used to adapting projects based on feedback until we reach the exact vision that the client has. I also think my background has given me the creative edge to brainstorm new ideas for clients if they have a notion of what they are looking for but aren't quite sure what it is yet.
I am an all-around CGI artist, capable of bringing your visions to life with accuracy, from both an artistic and technical viewpoint. From a simple concept to the final render, I will assist you by producing single models, complete scenes, or visual effects, all according to your needs and specifications. My experience includes an array of diverse projects, ranging from TV commercials to games, and it is always a satisfaction to apply and enrich this knowledge with every new project.
I am a 3D generalist, my personal goals are focused around continually improving my skills and contributing my works in CG industries. Please feel free to visit my website at http://www.shaifullah.com Software: - Autodesk Maya - Adobe Photoshop - Adobe After Effects - Nuke - PFTrack - NextLimit Realflow - Pixologic ZBrush