iOS developer who is independent, motivated, and a self starter. Versatile with a broad range of experience from video game industry through to commercial app development. Adaptable skillset that includes design, programming, and problem solving. On the look out for opportunities to developer both apps and games for iOS. Able to code in several different languages.
OpenGL ES Job Cost Overview
Typical total cost of oDesk OpenGL ES projects based on completed and fixed-price jobs.
oDesk OpenGL ES Jobs Completed Quarterly
On average, 4 OpenGL ES projects are completed every quarter on oDesk.
Time to Complete oDesk OpenGL ES Jobs
Time needed to complete a OpenGL ES project on oDesk.
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Lalit K. Agency Contractor
Over last 3 years We have developed wide range of mobile apps in iphone/iPad, andorid etc. I am seeking opportunities to buid websites for your business and you. We power your business over the web and mobile. Can develop any type of web based application with complete Quality assurance standards that will reduce your cost of QA
Valentin Solina Agency Contractor
A computer graphics developer and software engineer with experience in the games industry and additional background in scientific visualization and image processing. Extremely fluent in C/C++, OpenGL and glsl.
As a OpenGL Programmer and Trainer, i have been working in the Car and Aerospace Industries. I can provide all kind of OpenGL related programming Work: OpenGL Desktop in all Versions. OpenGL ES 2.0 , 3.0 even 1.0. WebGL for all Browsers. Even Applications cooperating with OpenCL and OpenCV can be done. I am as well a long time experienced Programmer in: C/C++ Java PHP MySQL HTML JS CSS with a Focus in Web Development.
I have 8 years of experience in Computer science and Project Management, and I worked remotely for a lot of start-ups. I coded and managed a lot of successful mobile games (Bubble Blast Adventures, Retro Future Racing, Bubble Blast FallDown, Bubble Shoot...), mostly done when working at MagmaMobile (France). Passionate about mobiles, Video Games and 3D engines, open to every opportunity. My core competencies are: Unity3D ( 3 years of experience) and Android (4 years of experience). I have special competencies like Physics (2D and 3D) and Rendering (OpenGL ES, OpenGL, shaders), with a specialization in car games: I worked on Retro Future Racing and COPS, both made with Unity3D.
Hi! I'm high qualified software engineer with four proven years of commercial software development experience and high analytic skills. Ability to construct high-eficient solution in most of all software development areas such as : web,mobile,desktop and embedded applications.Good background in math, machine learning and physics. Also, i have a lot of project examples which can prove my skills in your eyes.
As a graduate of DigiPen Institute of Technology's Real-Time Interactive Simulation degree program, I've been challenged with a wide variety of software engineering tasks from whole-system architecture all the way down to high-performance rendering. I worked at TinyCo in the mobile games industry for two years after a year of sampling graphics hardware debugging at Intel. I'm very interested in Haskell and functional programming generally, and I'm eager to apply it to more projects and get great results.