Current project: https://www.assetstore.unity3d.com/#/content/16417 I have been a full-time freelance game programmer since 2012. For me, this is not some low priority hobby I do on the side, for a few extra dollars. It's all I do. I am only interested in games, built with Unity or Unreal. The main priority for any project, from my perspective – perfecting and expanding my technical abilities. I am not a mercenary that jumps ship at the first sign of trouble (any trouble), or if some other interesting, irresistible offer comes up. To the best of my abilities, I will lead your project to completion. Win-win - you achieve your goals - get your project, while I have some jaw-dropping game to show after months or years of work. I am autonomous, self-sufficient, affordable and loyal. Any game studio or indie project would be lucky to have me. I am a perfectionist, completely self taught. I have an unforgiving eye for detail, quality and beauty, and I am a ruthless tester. Whatever comes out of my hands is pushed to the limits of detail and perfection. I do not take shortcuts, I do not do patchwork, even if nobody will know, and nobody will see. I will know. I consider simplicity to be the core of performance, and I never leave behind a single useless line of code. In fact, 59.6% of my classes have no update loops, and the rest up to 82.7% have a single "if". There is not much in a game that should run at 60 frames per second.
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I have been self taught for 6 years been programming for 4 and have been modeling for 6. I am not a professional if you want to look at some of my old stuff I have done you can look at my youtube channel here. https://www.youtube.com/channel/UC4AEsSxWZ6WCHT9MXcEQ61w I have a very flexible schedule and am available about 90% of the time.
I've got more than 5 years of experience in app & game development. While developing at company, I've got exceptional knowledge and experience at iOS app and unity 3d development. I'm also expert in C/C++ and some third-party libraries which is based on C/C++. During my freelancing, I learned phonegap and get totally mastered. Despite of above those things, I'm also experienced in FFMpeg, Facebook API, Google API, Cocos2d and many more. The followings are service that I can provide but not limited to - iOS app development - Unity-3d game development - Phonegap development (Angular Js, HTML5, CSS, ionic, steroids and many more) - Social integration (Facebook, Twitter, Tumblr, etc) - Google anayltics & Google API - Cocos2d - FFMpeg and streaming technologies I always try to deliver best solution and service to clients and to make them happy and achieve access. I'm also inovative person who can suggest you some ideas to make your app achieve success. Let's build success together.
Over the 10 years, I have developed a lot of automation and computer vision systems using C++, C#, Objective-C, OpenCV, and MS SQL. My core competency lies in new interactive technologies , and I am seeking opportunities to build complex computer vision system for industrial and home applications. I also have some experience in the following areas: Cocoa, iOS, ASP.NET, WCF, and PLC software. I've succeeded in 2 projects with the augmented reality technology (XCode/Unity/Vuforia) Successfully finished 2 projects with Kinect v2 and Unity 3D. Also Google Cardboard / Oculus Rift / Unity 3D projects are in process.
I had graduated BEIJING UNIVERSITY of TECHNOLOGY of China. I am a Unity3d Expert and C/C++/C#/VB/.NET/Applescript Expert. I have developed Unity3d Games for over 2 years . I have experience in the development of Mobile/Web Games and other applications. Best Work Quality with Proper Price, Let's Win together!
Do you have a game concept or idea and need someone to make it for you? If so then I'm your man. I'm a Unity Developer and 3d artist with 6 years of experience, so I can handle the entire workflow from start to finish working alone. This cuts cost, simplifies the entire process, and makes life easier for you as my client. I've ten completed games and six published games, on iOS, Android, OSX, Windows, Facebook, and even an Augmented Reality installment. I use Trello to manage the project, which keeps things very transparent. We'll plan the project together and then lay it out on Trello, once work commences you can log in and view what I'm working on in real-time, and give instant live feedback from within Trello. The app or game I create for you can be released onto any platform. I have a well-established brand Greg The Squid, which is the name I do business under, and I can promote your game or app using the network of connections I have. I also offer an optional full digital media and PR service if you'd like me to handle the release/branding/website/facebook/marketting etc for your project. You can view more information at http://www.GregTheSquid.com where you can request a quote, or contact me directly via sheadunne-at-gmail.com if you have any questions. Examples of my previous work can be found at sheadunne.com I look forward to hearing from you! - Shea Dunne . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Electronic Engineer & Software Developer professional: Capable of managing projects from start to finish with remarkable deadline sensitivity. Five years of experience as a game developer concerning all areas; from art and design, to game programming, testing and debugging. Six years experience as a Graphic Artist. Seven years experience as a software programmer and web developer for many web and desktop applications from business to data management
Tim Hays has experience developing over 80 published products in the areas of games, education, training, science, defense, and is a cognitive scientist as an advanced artificial intelligence expert and a published senior member of the IEEE with 2 patents awarded, both relating to AI design and display of intelligent characters in games.