3D obsessive seeks work to make the screaming stop at night. Expansive experience, my primary passion and focus is pure modelling. I love a challenge, ask me to do something not done before, I dare you! I humbly consider myself an expert in 3DSmax w/Vray, Zbrush and Photoshop. I'm comfortable with many other software packages, but those aforementioned are my real strength. Seems I won the top 25 providers on Odesk again, in fact this month (dec) I came second to an Indonesian chap, who only charges $5ph... at that price he can keep first place I don't want it that bad. ;) Methodology: Whilst I am in your employ I like to stream my desktop so you can look over my shoulder and provide feedback at your leisure. I'm also happy to chat whilst I work, though I need both hands, so it needs to be via headset I'm afraid. Strong, clear, concise communication is absolutely paramount, and that works both ways. Dialogue is great, however summarising all discussion via email/chat is important so we may record an agreed course of action. I work a regular GMT working week, but can be called to my desk via txt, email or whatsap most of the time. Footnote: Top 3 lines that make me chortle... one or more bundled with every other project. "Once I get my funding I'll be able to pay you what you are worth" - Classic Catch-22. It sounds like you need my work to raise the money to pay me. I want to work, not gamble. "There's much more work on the horizon, if you're good I can keep you busy for years" - Classic pot of gold at the end of the rainbow. You can never reach the horizon, so the analogy is quite accurate. with these words said I've received dazzling feedback, client was blown away, jaws were dropped.. yet the 'more work' never transpires. "You're rate seems a higher than others, can you do it for..." - Classic False economy. It may seem high compared to some, unless you consider that I could (and would) do something in one day that it would take someone else (probably a less scrupulous person) a month to do. My rate is based upon my 9 years of experience, top end rig, and the breadth of work I've done. Ultimately I charge for working at full tilt, nose to the grindstone. I don't eek out my hours to con you into paying more. Every minute I log I am proactively working. I don't bill to put the kettle on, or to relieve myself. If you feel I am working on something I wasn't asked to, or that I'm dragging my heels, I'll prove otherwise or refund those hours. Aside from being a decent honest way to work, I find this gets the job done quicker and is more lucrative for me, whilst also keeping my output high. I love what I do, I hope you will too. thanks, Sam
Pixologic Zbrush Job Cost Overview
Typical total cost of oDesk Pixologic Zbrush projects based on completed and fixed-price jobs.
oDesk Pixologic Zbrush Jobs Completed Quarterly
On average, 26 Pixologic Zbrush projects are completed every quarter on oDesk.
Time to Complete oDesk Pixologic Zbrush Jobs
Time needed to complete a Pixologic Zbrush project on oDesk.
Average Pixologic Zbrush Freelancer Feedback Score
Pixologic Zbrush oDesk freelancers typically receive a client rating of 4.72.
Hi, my name is Ramón Acedo, I'm a freelance illustrator, architect and 3d artist living in Madrid, Spain. Somehow I'm not able to be quiet and stop drawing. All kinds of bizarre creatures, environments and characters keep flowing out of my brain. It would be a problem if it wasn't enormously fun. I have a passion in drawing and painting and I am avalaible for commisions of every kind, you only have to look at my portfolio to see the right man for the job you are looking for. I usually work on concept design for entertainment industry,3d architectural visualizations and cover and book illustration. I can use many different styles in need of the project. I hope to achieve personal and unforgettable designs and illustrations with every assignment I have, as I put my soul on them.
We bang keys. We scrawl on the Wacom. Pretty images start to swish around. We send such images to our clients, they get happy. We get a tingling sensation. As long as it involves creating pretty things with character, we would love to be involved.
I've been working professionally in the 3d animation since 2006. I've worked in several films which have been nominated in the Spanish Goya awards. Since 2009 I'm working as a freelance artist. I do modeling, shading, texturing, lighting and render. I consider myself a person who pays attention to details, with an advanced technical and artistic skills. I have a Bachelor of Fine Arts, and later on I did an official course in Softimage XSI. I've worked professionally with Sotfimage, Maya and 3D Max. In the last 2 years I have worked exclusively in games, using Unity. I've become a skilled Unity user. You can see my personal projects at: http://vimeo.com/51655878 I also have a blog with the work I've done in the different studios I've worked in: http://jonunceta.blogspot.com.es/
There has been an endless effort of numerous dedicated people to blend traditional art with digital tools. When there were numbers of tools widely available, I chose a few of them that fit my criteria best. I use 3DS Max, Maya, ZBrush, Mudbox, Photoshop, Corel Painter and After effects for my jobs. Even though I enjoy doing architectural and product visualization jobs, I am mostly fond of working as a character animator and make short films, ad films and video game animations including stunning 3d characters and dynamic simulations such as cloth, rigid bodies, smoke, fire, hair and fur etc. I have been a CG artist working in productions since 2001. Before that, since I was a teen, I used to draw and paint my own comic book series some of which was published regularly in a monthly magazine in my country. In my CG artist career, I have landed numerous projects which included 2d concept arts, story boards, 3d character and assets modeling, texturing, surfacing, character rigging, animation and rendering for games and advertisements with complete satisfaction from the clients' end. For me, every project is a new challenge. Facing them, winning them is my job. I try to simplify the difficulties of a project so that it looks easy and in good control. Being an artist for about 15 years, I strive to create artworks just as appealing as ever green traditional artworks. I try to apply beauty and fragrance in my digital artworks. And my clients are the ones who judges if I am successful or not.
Over 12 years in CAD design, interior design, architectural development. Also proficient in object modelling, 3D animation, sculpting. Took part in more than a 100 architectural and commercial projects. Can work both in architectural and marketing brunches. Preferable tools - AutoCAD, 3ds Max, V-Ray, Mudbox and Z Brush - for creating 3d models. Adobe Creative Suite for further editing and creating assets. In my work prefer 'degree of freedom' from a client. Will be glad to work with you.
I am a professional 3d designer of jewelry and souvenir production. I’ve got 9 years of experience in NURBS & Polygon modeling, rendering and preparation models for 3d printing and CNC milling. I’ve a lot of experience working with customers from different countries. Some of my projects are shown below. I am expecting to establish mutually beneficial cooperation.
I'm a 3D artist and Game Designer from Mexico. I have over 3 years experience on the videogame industry as a freelance artist. I'm familiarized with 3D asset development pipelines. The softwares I use are Autodesk Maya, Pixologic Zbrush, Adobe Photoshop, 3D coat, and Xnormals. I'm also familiarized working in unity3D implementing art assets and building levels .I also have experience working with UDK. I'm always willing to learn new softwares and pipelines for a project. I have good teamworks skills and I'm always open for criticism and new ideas.
I am 3D generalist, with wide experience in low/hi-poly modeling, texturing, rigging, animating. If you need any type of 3D related assets - i can help. _____________________ Also I am looking for ambitious, big Virtual Reality project, to develop on Unity or Unreal engines. I want to be a part of VR team in role of 3D Artist: modeling, rigging, textures, materials/shaders, lighting, animation. I have my extensive experience, hardware (Samsung Gear VR, Oculus VR Development Kit), software and eager to build fine Virtual Worlds. Look at my Portfolio for examples of my 3D Art skills.