hello all, i have been working as graphics designer/3d artist for over 3 years out of which past 1 year i have mostly worked on game graphics/reskin jobs including unity 3d designing and got to finish over 70 games (2d graphics reskin/project mayhem/unity3d) I have knowledge and can work on software like Photoshop,3dsmax,maya,vray,zbrush,after effets, and flash. i believe in honest long term work relation and money is always negotiable as long as the work is interesting and worthy of doing it. look forward to work on interesting projects
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I am experienced 3d Generalist. I can model, unwrap, texture, rig and render. Also i can perform simple animations. I can make high-poly or low-poly models. For video-game, movie, animation, 3d-printing or still-shot. In my work I use Autodesk Maya, Pixologic zBrush, The Foundry Mari, Uv Layout and Adobe Photoshop mainly. Also i can make liquid simulations using Real Flow or make some composing with Sony Vegas. I'm always interested in new tasks and projects. I can work by myself or as a part of a team. Feel free to contact me if you think that I can make something for you)
3D modeling, texturing, realistic visualization. Work with programs: 3DMax, Maya, ZBrush, Photoshop, XNormal. I have more than 5 years of experience in this field, for me that is the way to display quality job and satisfy of client's requirements. I love my job. Especially glad to do a game content like character design, game objects, level design, clothing, that is especially interesting for me, but not a limit. I will show up some insight on your task.
I have experience in all manner of things among which UDK, Corona, UE4, Unity, extensive Minecraft plugins, and various 3D and 2D visual packages. Additionally I have led production for various games and had a big say in designing others. I am a jack-of-all-trades, giving me many perspectives on whatever challenge lies before me. Every day is time for me to gain new experiences and expand my toolset.
Specialties: 3D ANIMATION :-- * 3D printing model (Solid work) * Photo Realistic Model * Character / Background /Props Modeling * Character / Background /Props Texturing * Organic and Inorganic Modeling and Texturing * Character Facial Expression * Product Designing * Jewellery Designing * Hair and Fur * Cloth Simulation * SSS Lighting and Rendering * Dynamics GAMING :-- * Level Designing * Low poly to High poly character ,BG and props modeling * Defuse / Specular / Ambient occlusion /Displacement and Normal map. * Sculpting * LOD (level of details)
Digital Sculptor at General Motors and Ringling College of Art and Design graduate with a major in Computer Animation. Extremely dedicated modeler who is flexible and easy to work with, with in depth skills in Maya, Zbrush, Photoshop, and extensive experience Modeling and Compositing. Please check out my portfolio http://cargocollective.com/MarissaU Project Manager and Designer, (Jan-May 2012) Class collaboration with Cirque du Soleil. Created marketing ideas for Cirque du Soleil Executives, organized, recorded, and coordinated group meetings, created pitch concept art, and animation. Went to Montreal International Headquarters to further collaborate with marketing executives. Designed and produced patches, program material, and logos for Navy Squadron HSC-25 deployment and special ceremonies.
Certified Professional from Centennial college, with over 9 years of experience for the jobs like 3d animation, modelling/texturing, digital sculpting, Drawing 2D and 3D Graphics and Illustrations, Designing Concepts for Web, Image for Web, Animation Effects for web, Digital Imagery, with strong communication and inter personal skills. A dynamic go-getter and quick learner with ability to work under pressure and meet deadlines. Specialized in modeling and sculpting but I'm also experienced in different aspects of the 3d pipeline i.e, texturing, lighting and rigging. While the main 3d application I work with is Maya, I also have good experience in 3dsmax. i've worked on many national and international projects while working in production houses, so I think my experience enables me to work fast and efficiently . My profile with some of my work is at http://velociraptor.cghub.com http://3docean.net/user/velociraptor/portfolio http://cg.tutsplus.com/author/ranjit-singh-rana/
Programs: > 3ds Max > Zbrush > Photoshop > Illustrator > After Effects > xnormal > Cryengine > Marmoset > Cura (adjustments for 3d printing) Hello, I am a professional 3D artist who has skills associated with - 3d Modeling, - 3d Rendering, - 3d Printing, - 3d Texturing, - Graphic design, - Product design, and - Game design/modeling. My skills were learned personally from many professional artist within the industry. My passion is 3d modeling, helping people out, and inspiring others. I have done many diverse jobs, so don't hesitate to ask me for help. Thanks, AJ
I’m a CG Generalist with a focus on photorealistic environment modeling, shaders, lighting and compositing. I love to dabble in hard surface characters and design work. The tools I use are 3ds Max, Maya, Vray, Mental Ray, Fusion, Nuke (all sorts of plug-ins for the 3d apps) Most Adobe Products (Photoshop, Premiere, After Effects, Illustrator, etc…) and After Effects plug-ins (Gen Arts Sapphire, Frischluft Lens Care, Magic Bullet, etc…) I'm proficient in 3d sculpting softwares like ZBrush and Mudbox as well. 4 years of architectural visualization experience have given me a solid foundation for environment design, composition, and photorealistic lighting techniques. Also, having led several projects and artist over the years, I have gained a strong technical background, and have the ability to work comfortably on large and small teams.
Creative, efficient, experienced and hard working - these are my main qualities. I am a 3D Designer and a generalist. Having a broad experience in 3D design process allows me to quickly communicate exact and specific details that you as a client expect of the project. I use 3D applications together with raster and vector graphic apps to develop ideas to a refined and visually attractive faze.My approach is innovative, fresh and professional. My experience ranges from organic modeling, texturing, lighting and animating to technical and industrial design aspect.