Pixologic Zbrush Job Cost Overview
Typical total cost of oDesk Pixologic Zbrush projects based on completed and fixed-price jobs.
oDesk Pixologic Zbrush Jobs Completed Quarterly
On average, 26 Pixologic Zbrush projects are completed every quarter on oDesk.
Time to Complete oDesk Pixologic Zbrush Jobs
Time needed to complete a Pixologic Zbrush project on oDesk.
Average Pixologic Zbrush Freelancer Feedback Score
Pixologic Zbrush oDesk freelancers typically receive a client rating of 4.72.
Pardeep K. Agency Contractor
Best Services I can Provide you: o Concept Sketchs o 2D Storyboard o 3D Movie Production o 3D Charchter Designing o 3D Product Design o 3D Printing o 3D Realistic clothing o 3D Effect & Dynamics o Video Editing & Compositing Programs used: * Autodesk Maya. * Mental-Ray. * Z Brush * 3ds Max * V-Ray * Adobe Photoshop. * Coral * illustrator * Adobe Flash * Next limit Realflow * Adobe After Effect. * Nuke. * Fusion 6 * boujou.
Olga Guyda Agency Contractor
I have been working in 3D visualisation for the last 10 years. I have a vast experience in modelation, texturing, and animation of any kind of things. I have core skills in Maya, 3D max, Photoshop, Illustrator, AfterEffects. You can see some certificates in my profile. Futhermore I'm a lecturer of 3D Design at our local Computer Academy "Step". My objective is to achieve the best quality of work to be delivered to satisfied clients.
rufo enghoy Agency Contractor
As a freelance animator/graphic artist, the majority of work that I do is offsite. Throughout the years, I have been responsible for the entire animation process: from storyboard and design, to completed final product, and integration into video projects. I continue to refine my technique, and expand my skillset with increasingly ambitious personal projects. I did some freelance comic coloring for Marvel Comics, some architectural design renderings, character conceptualization and design, and short TV commercials.
To help you shine, and be successful by getting noticed with quality graphics and media presentations. I can offer quality graphics and animations with out sacrificing efficiency. Nothing attracts business like quality presentation. I am a veteran expert in 3D modeling, rigging and animation with both character and inorganic models. I have worked on a number of published video games. I am an expert illustrator and concept artist. http://davidlsykes.blogspot.com/
Hello, Welcome on my profile, my name is Fabien I'm French passioned Artist. - Masters degree diploma in Art school as "Project Manager in Game Art" and High school diploma "Artisan Arts and Crafts, Graphic Communication" Alias DTP/PAO. Passionate by Game Art, I have strong experience as Artist I cover all process, from post-production : - Concept art, - Project management - Game Design doc - Prototype To production : - Modeling - Texturing - Level Design - Lighting - Optimize FPS for mobile/tablet to PC Game I'm also experimented in Advertising and Web Design, to create all you need for your Graphic Communication. Don't hesitate to contact me for any information, advises and future work. Skype id : dyo_ooo email@example.com Software I use : - 3ds max - Zbrush - Keyshot - TopoGun - Photoshop - After Effect - Unreal Engine - Unity 3d - Crazybump - xNormal - Substance Designer/Painter. www.cazenabefabien.com artstation.com/artist/fabien_3d_art fr.linkedin.com/in/cazenabefabien
I have been a freelance 3D artist for 2.5 years during and after University. I have worked for 6 months in a games studio in Wales in the United Kingdom, where I worked as an environment artist on the studio's first published game; 'RAM: Yup Its A Puzzle Game!', as well as with the studios clients, such as Vida Systems (more info on the studio can be found here: xd-studios.com. I have a degree from the University Of Wales: Swansea in BA(Hons)Creative Computer Games design, for which i received first class honors. During my studies we were taught many things about general design concepts, before being allowed to specialize. Concepts such as; Composition, 2D roughing, 2D refinement, 3D roughing, 3D refinement, general 3D skills, 3D and 2D Animation, 3D sculpting, and the use of various game engines, such as Unity3D and Unreal Engine 3 (4 wasn't available at the time). I am a dedicated and hard working individual. I take my work extremely seriously and my clients even more so. I aim to correspond with all clientele within 30 minutes.
I am a digital artist, classically trained as a visual designer, with a BFA in Illustration. I specialize in creating environments and visual effects for video games, as well as creating illustrated backgrounds for animation. Familiar with the many challenges that come with interactive entertainment development, I am easy to work with and have proven myself over the years to be an invaluable asset to many creative teams.
I have a BFA with an emphasis in 3D animation from the University of Colorado at Denver. I am first an artist with a good sense of design and a can apply my experience and knowledge to a large scope of artistic mediums. This includes traditional 2D and 3D storytelling, medical and data visualization, web design, marketing, motion design and graphic design. To see some of the projects I have worked on, visit my website: http://www.stephenwike.com
I am basically a 3d artist skilled in character design and asset creation for games and animation. I have achieved my degrees on 3d Art from VisionBD School in Bangladesh. I have 4 years of successful experience in this field. In Game developing i have my courses from Walker Boys Studio in Unity3d. I am working as a designer in a game studio in Bangladesh at present.However for 3d rendering i prefer maya mental ray most and experienced well with all types of renderings. My experience on 3d design & game asset creation is since 2009. I use Maya & Zbrush for artistic design and Autocad for architectural design most of the time.I am well experienced in Photoshop & Adobe Illustrator too. Besides portfolios i believe showing clients the skills in relevant projects making a quick draft of the design or animation before actually getting the job because portfolios are not always trusty.Still for more detailed portfolios of mine please ask me. However I am currently working on my way of establishing my own game studio in Bangladesh.