2d 3d Artist Modeller Animator Iphone Unity3d Deve...
Last active: 1 day ago
I'm Riccardo A. ,I'm 28 years old and I've 9 years of experience in 3d animation, modelling and rigging, graphic design and web design and i come from Italy.
PORTFOLIO ON-LINE: www.ranimation.it
I'm an Industrial and virtual designer and I've studied at Politecnico of Torino in Italy.
I've a great experience in modelation, texturing, and animation, of any kind of things.
I know very well software like motion builder for the real time representation and I've experience with the system of Mo-cap like Gipsy. I've worked for Pulsar Motion Tecnology a studio of post production, web design, 3d representation, etc...
Old work experience are for car designer and modeller in NURBS "A" and "B" class at the IDEA INSTITUTE.
I've worked inIphone games as pixel artist and 3d artist as freelance for Javaground USA, I've made Jeopardy(Iphone), Ghostbuster ( Iphone) , 2012 for mobile phone, Poket Gold (Iphone)
I've made a mine Iphone games as a programmer and artist using Unity3d, this is the link of the video and the link of the games on appstore:
I've worked at Eutechnyx in a videogame studio in Newcastle Upon Tyne UK as vehicle artist for "Ride to the hell" games for x360 and
ps3 and Supercar Challange for PS3.( & lt; span>http://www.eutechnyx.com/ )
I haved work for Milestone srl a video-game studio in Milan, Italy from Septembre 2006 to May 2008 . I've made in Milestone, "SBK 07" for PS2/PSP and "Moto GP 07" PS2 with CAPCOM, the main duties is made the track and the environment modelling and texturing. With the last title "SBK 08" /"MotoGP 2008"/ "WRC 2011"for XBOX 360/PS3/PS2/PSP I've to made the hi poly and low poly model of motorcycle and vehicle for the game and its texturing with also the use of normal mapping, and the responsibilities to check the quality and the functionality of the motorcycle created from the outsource. And also for all the PSP games i've the duty of convert all the tracks from PS2 to PSP
I'm a great video gamer, I' ve started with Impossible Mission on C64 and i don't have stop to play video games. My favourite game play are FPS and RPG. I read a lot adventure/sci fi books and Manga.
The software i know use are:
3D Studio MAX 2011, Maya 2011, Z-Brush 4, MUDBOX, Character Studio, Adobe Photoshop CS5, MAXscript, Flash MX, Fireworks MX, Freehand MX; Adobe Premiere cs5, Adobe After Effect cs5, Autocad R14, Autocad 2011, Microstation 7.0, Rhinoceros 3.0, Poser 5.0, Sound Forge 6.0, Acid PRO 4.0, DeepPaint 3D, Vegas Video 4.0, Character Studio, Alias Wavefront Studio Tools 11, Canopus Edius, Combustion 4.0, Nuke, Cat 2.0, Java Language, C and C++ Language, Director MX and lingo language, Illustrator, Dreamweaver and HTML , etc...
For the rendering i know use
Vray and Brazil.
Thanks a lot for your attention!