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Hire a professional 3-D animator to bring your vision to life. An experienced 3-D animator can use graphics programs like Maya to create dynamic models moving in a lifelike environment.
From enhancing your website to bringing your illustrated storyboard to life or creating a 3-D model of your project, 3-D animation can be used to engage users, sell a product, educate potential clients, or create art.
3D Animation Job Cost Overview
Typical total cost of oDesk 3D Animation projects based on completed and fixed-price jobs.
oDesk 3D Animation Jobs Completed Quarterly
On average, 309 3D Animation projects are completed every quarter on oDesk.
Time to Complete oDesk 3D Animation Jobs
Time needed to complete a 3D Animation project on oDesk.
Average 3D Animation Freelancer Feedback Score
3D Animation oDesk freelancers typically receive a client rating of 4.70.
Earl mark J. Agency Contractor
I am a 3D Graphics Specialist with Engineering background seeking 3D Design and Visualization contracts in oDesk: 1. CAD Design/Modeling (2D and 3D) with Solidworks and AutoCAD 2. Technical 3D animation (Maya, Blender3D) 3. Photo-Realistic 3D Rendering (Maya, Blender 3D) 4. Web Design My PORTFOLIO on this link: http://emjengineering.infoiskey.com/
Ady MB Agency Contractor
I am experienced IPhone and Android Application developer, supported by team of IPhone and Android developers. Today, I am most experienced IPhone Application developer at oDesk. I have successfully developed various IPhone applications that received rave reviews at Apple Store.
I am applying for the 3D Artist post at Short Fuze ltd. I am doing so as have experience of animating, modelling and other skills in 3DS Studio Max. 3D Modelling and Animation And Render. Over the 1st year, I have learnt a large amount of skills which are aimed at use within industry. For the first year I have been mainly using Autodesk 3DS Max, but have also used Autodesk Mudbox, Z Brush, Adobe After Effects, Syntheyes, Autodesk MatchMover, Adobe Photoshop and Adobe Premiere. Many of these programs I have sufficient skills in for basic post production of my 3D work, but my main qualities are within 3DS Max. Within my 1st year of university, we had 4 units which were: 3D Modelling, Animation, Texturing & Rendering & Compositing. Each of these units required different skills to complete. In the animation, we were tasked with creating a 30 second animation. For my animation, I decided to create a fly from scratch and animate that character. When modelling the character I did so with animation in mind and there created smooth edge loops around the joints. For the fly, I not only animated it flying, but also animated a walk cycle and a facial impact using morph targets as my fly hit a window. Over the unit I learnt how to key frame animate, how to apply the 12 principles of animation, Skinning and Rigging characters using Cat rigs and bone systems, how to use controllers, morph targets for facial animation and muscle movements and more. Character animation as a whole is the skill I feel most comfortable with and enjoy. Within the 3D modelling unit, we were tasked with creating a scene, with different assets modelled within 3DS Max. For my scene I decided to model a human character with clothing, a mech robot, a tank and buildings. When modelling, we focused on good topology and quad polygons, as well as a low poly count with a high quite high detailed result. As a person I am one with my own ideas, but I am not one who believes his idea is the only one and am very open to changing my ideas/methods within a team in order to benefit the team and the end result as a whole. I believe I am very adaptable to different styles of work overall