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3D Animation Job Cost Overview

Typical total cost of oDesk 3D Animation projects based on completed and fixed-price jobs.

oDesk 3D Animation Jobs Completed Quarterly

On average, 309 3D Animation projects are completed every quarter on oDesk.

309

Time to Complete oDesk 3D Animation Jobs

Time needed to complete a 3D Animation project on oDesk.

Average 3D Animation Freelancer Feedback Score

3D Animation oDesk freelancers typically receive a client rating of 4.70.

4.70
Last updated: April 1, 2015
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Ritesh K.

Ritesh K. Agency Contractor

CG Artist / 3D animator

India - Last active: 5 days ago - Tests: 4 - Portfolio: 1

Multirole 3D Artist with great and diversified knowledge with more than 2 years experience in the computer graphics and 3D animation. Expert knowledge in vast range of softwares as Maya, 3DS MAX, Mental Ray, V-Ray, After Effects, Photo Shop ,

Associated with: S.A.R.
$11.11 /hr
2,641 hours
4.77
Earl mark J.

Earl mark J. Agency Contractor

Expert 3D Graphics Specialist

Philippines - Last active: 3 days ago - Tests: 4 - Portfolio: 1

I am a 3D Graphics Specialist with Engineering background seeking 3D Design and Visualization contracts in oDesk: 1. CAD Design/Modeling (2D and 3D) with Solidworks and AutoCAD 2. Technical 3D animation (Maya, Blender3D) 3. Photo-Realistic 3D Rendering (Maya, Blender 3D) 4. Web Design My PORTFOLIO on this link: http://emjengineering.infoiskey.com/

$8.88 /hr
1,339 hours
4.92
Surajit Mitra

Surajit Mitra Agency Contractor

CDN Software Solutions Pvt. Ltd., India

India - Last active: 15 days ago - Tests: 9 - Portfolio: 31

10 years of experience in developing Cost Effective Quality Solutions which includes Custom Software Solutions, Mobile Application development and High end design & Interactive Multimedia Services.

Groups: Android
$20.00 /hr
886 hours
4.61
Ady MB

Ady MB Agency Contractor

IPhone Application Specialist

Pakistan - Last active: 2 days ago - Tests: 5 - Portfolio: 13

I am experienced IPhone and Android Application developer, supported by team of IPhone and Android developers. Today, I am most experienced IPhone Application developer at oDesk. I have successfully developed various IPhone applications that received rave reviews at Apple Store.

Groups: Android
Associated with: The Specialist Group
$24.44 /hr
3,529 hours
4.48
Elhossain Elshamandi

Elhossain Elshamandi

3D Artist

Egypt - Last active: 2 days ago - Tests: 10 - Portfolio: 7

I am applying for the 3D Artist post at Short Fuze ltd. I am doing so as have experience of animating, modelling and other skills in 3DS Studio Max. 3D Modelling and Animation And Render. Over the 1st year, I have learnt a large amount of skills which are aimed at use within industry. For the first year I have been mainly using Autodesk 3DS Max, but have also used Autodesk Mudbox, Z Brush, Adobe After Effects, Syntheyes, Autodesk MatchMover, Adobe Photoshop and Adobe Premiere. Many of these programs I have sufficient skills in for basic post production of my 3D work, but my main qualities are within 3DS Max. Within my 1st year of university, we had 4 units which were: 3D Modelling, Animation, Texturing & Rendering & Compositing. Each of these units required different skills to complete. In the animation, we were tasked with creating a 30 second animation. For my animation, I decided to create a fly from scratch and animate that character. When modelling the character I did so with animation in mind and there created smooth edge loops around the joints. For the fly, I not only animated it flying, but also animated a walk cycle and a facial impact using morph targets as my fly hit a window. Over the unit I learnt how to key frame animate, how to apply the 12 principles of animation, Skinning and Rigging characters using Cat rigs and bone systems, how to use controllers, morph targets for facial animation and muscle movements and more. Character animation as a whole is the skill I feel most comfortable with and enjoy. Within the 3D modelling unit, we were tasked with creating a scene, with different assets modelled within 3DS Max. For my scene I decided to model a human character with clothing, a mech robot, a tank and buildings. When modelling, we focused on good topology and quad polygons, as well as a low poly count with a high quite high detailed result. As a person I am one with my own ideas, but I am not one who believes his idea is the only one and am very open to changing my ideas/methods within a team in order to benefit the team and the end result as a whole. I believe I am very adaptable to different styles of work overall

$11.11 /hr
8 hours
4.35