Game Developers & Designers

Showing 3,032 freelancers

Game Developers & Designers

Showing 3,032 freelancers

Get Your Game Development Project Started Today!

Are you looking for a professional freelance game developer? oDesk has millions of talented freelancers to choose from, many of which are skilled in graphic design for games, game character design, flash game development, MMORPG development, game development for iOS and Android, online games development, social integration, and game testing using Flash and Corona SDK.

Game development is the technical process of creating a game, typically one that can be played online, on a gaming device like an Xbox, or on smart gadgets. On oDesk, the world’s largest online workplace, companies and individuals hire game developers to efficiently execute every stage of game development, starting from storyboarding to social integration of games. Start your game development project today!

Browse Game Development job posts for project examples or post your job on oDesk for free!

Game Development Job Cost Overview

Typical total cost of oDesk Game Development projects based on completed and fixed-price jobs.

oDesk Game Development Jobs Completed Quarterly

On average, 198 Game Development projects are completed every quarter on oDesk.

198

Time to Complete oDesk Game Development Jobs

Time needed to complete a Game Development project on oDesk.

Average Game Development Freelancer Feedback Score

Game Development oDesk freelancers typically receive a client rating of 4.64.

4.64

Last updated: March 1, 2015

  • Indie game developer

    I am young and enthusiastic developer from Ukraine. I have masters degree in Informatics, 5 years of C/C++ experience, 3 years of Java experience. Strong knowledge in such fields of computer science as algorithm research, cryptography, computer graphics and machine learning.

    c++ c cocos2d java sql algorithms opengl machine-learning game-development 00 more less
    • $10.00 HOURLY RATE
    • NO FEEDBACK GIVEN
    • 0 HOURS
    • UKRAINE
    • LAST ACTIVE
    • 2 PORTFOLIO ITEMS
    • 3 TESTS
  • Senior Game Designer/ Game Development Consultant

    My name is William Anderson, a.k.a. Bill and I have been a game developer, product manager and senior designer for well over two decades now, having worked in-house for many of the top developers and publishers in the … more

    My name is William Anderson, a.k.a. Bill and I have been a game developer, product manager and senior designer for well over two decades now, having worked in-house for many of the top developers and publishers in the world. A US and international business consultant, designer, writer and ghost writer, contributing game development articles to industry books and web sites. I first started designing and programming video games back in the 1980’s, but got my big break in in-house game development when employed by Virgin Games in Irvine, CA. My first published title out of Virgin was “Global Gladiators” for the Sega Genesis, which became Sega’s 3rd Party Game of the Year. From there I would go on to design the gameplay for “Cool Spot”, “Jungle Book” and the block-buster “Aladdin”, which to date holds the record for the shortest development time for a hit title, that being less than 4 months and the most sales on a single platform, over 4-million units worldwide. Later I would go on to lead the game play development on “Abes Oddysee” and then over to Capcom to lead the game play design for “Maximo Ghost to Glory”. Just to name a few of my past hit productions. If you have a project you need help with then please feel free to email at Will@AwakenGames.com . Put over three decades of game development experience to work for you today! Please stop by www.AwakenGames.com for my Portfolio of work over the years.  less

    game-development game-design ios-development iphone-ui-design web-design microsoft-word microsoft-excel microsoft-visio google-sketchup android-app-development 00 more less
    • $16.67 HOURLY RATE
    • NO FEEDBACK GIVEN
    • 0 HOURS
    • UNITED STATES
    • LAST ACTIVE
    • 0 PORTFOLIO ITEMS
    • 0 TESTS
  • Node.JS / JavaScript / Frontend / Web / Flash / Flex developer

    Over 9 years in the web development using Adobe Flash/Flex, HTML5, JavaScript and Node.JS. Over 5 years in game development using Adobe Flash/Flex and C#/Unity3D Lots of experience developing software from scratch, including websites, web analytics … more

    Over 9 years in the web development using Adobe Flash/Flex, HTML5, JavaScript and Node.JS. Over 5 years in game development using Adobe Flash/Flex and C#/Unity3D Lots of experience developing software from scratch, including websites, web analytics tools, game engines and others. Able to solve tough and challenging problems as well as vast experience working with third party code and APIs. Have experience in continuous integration, continuous delivery, automated testing and routines automatisation thus making it possible to make frequent updates to projects of any complexity. Over 5 years of requirements analysis and Project Management experience(billing, estimates, creating specifications, etc).  less

    node.js javascript angularjs jquery html5 actionscript-3 adobe-flash game-development adobe-air adobe-flex 00 more less
    • $22.22 HOURLY RATE
    • 5.0
    • 0 HOURS
    • ESTONIA
    • LAST ACTIVE
    • 0 PORTFOLIO ITEMS
    • 8 TESTS
  • Sound Design/Music/Composer/Game Sound/Audio Post Production

    I compose and create music themes soundtracks for videogames, shortfilms, trailers and for others audiovisual products. My last theme soundtrack for an apocalyptical game with Ibuprogames: http://www.thelastofsounds.com/last-days-at-the-mechanic-garage/ My last video for an alpha awesome cartoon and … more

    I compose and create music themes soundtracks for videogames, shortfilms, trailers and for others audiovisual products. My last theme soundtrack for an apocalyptical game with Ibuprogames: http://www.thelastofsounds.com/last-days-at-the-mechanic-garage/ My last video for an alpha awesome cartoon and zombies mobile videogame : http://www.youtube.com/watch?v=K_pax---WOc&feature=youtu.be I create sound effects , do audio engineering, sound design, audio editing, , mixing, mastering, post production sound for video and anything else you need in terms of audio production. I have 6 years of experience composing musics for videogames, shortfilms, applications and trailers. I studied music in Malaga Conservatory and industrial engineer in Malaga University. I have composed the music soundtracks and made the sound effects for the following games and companies: Freedom Factory Studios, Explosive Muffin, Ibuprogames and Cretino Film. Please check out my demo reels and everything about the studio at http://www.thelastofsounds.com Services: -Direct contact with the customer and flexibility. -Custom music compositions 100% Original for main themes, ingame themes, leimotive themes, credits themes, menu themes, intro and final themes for every videogame soundtrack contracted. -I get Orchestral sounds placing every instrument at the correct location according for the scene and using the best musical techniques.. -Mixing, remixing, and mastering. -I have and play the following real instruments : Petrof Piano, Yamaha PSR 413 digital keyboard, alto sax J. Michael, guitars, basses, drums, vioins, cello, harmonica and flutes , which we play, record and edit at our studio. For the other instruments we have the best actual samples. -Post production sound for video. -Audio implementation in Unity3d, -SVN(A revision control system ) -Redmine for daily/weekly customer relations.(schedule,wiki,news,posts, etc) Software Audio Knowledges: Ableton Live, Reason Propellerhead, Logic Pro, Avid Pro Tools, Sound forge, Arturia, Waves, Sound Toys, Akai, Native and Vienna Instruments, the best services, Sibelius/Finale, East West, Project Sam, NI's Komplete, Spitfire AudioFocal, Roland, AKG, Shure, Sennheiser, Kontakt, Sony, Rode, MXL, Zoom, M-Audio, Line-6, Ibanez, Fender, Aria, Crate, Blackstar, Audacity, Cool edit, Proteus 2000, etc, but I like to record live where I can, as do we all. I have Ouya, OSX, IOS, Android, Wii, PS3, Xbox, NDS, PC, Ubuntu, Unity 3d devices for testing, I use SVN with the customer or using the Revision Control System proposed by the customer.  less

    ableton-live propellerhead-reason unity-3d game-development music-composition sound-design audio-production logic-pro audio-mixing audio-post-production 00 more less
    • $18.00 HOURLY RATE
    • 5.0
    • 0 HOURS
    • SPAIN
    • LAST ACTIVE
    • 11 PORTFOLIO ITEMS
    • 2 TESTS
  • Android developer / Mobile games and applications / Titanium

    I am an experienced Android developer but I'm still striving to become more proficient and smart in terms of mobile development for Android devices. I am hooked on development of both games and apps for Android devices implementing different … more

    I am an experienced Android developer but I'm still striving to become more proficient and smart in terms of mobile development for Android devices. I am hooked on development of both games and apps for Android devices implementing different features such as geo-location, in-app purchase, integration with social media (like Twitter or Facebook), Game Center, push notifications, advertising, and what not. I've spent quite a lot of time investigating all the issues in terms of development using Titanium. Now I'm involved in development of cross platform apps for Android and iOS devices as well as native Android apps. I am crazy about trying something new and ready to turn all your unbelievable ideas into robust and functional code.  less

    android-app-development mobile-app-development java appcelerator-titanium game-development 00 more less
    • $28.00 HOURLY RATE
    • 5.0
    • 1813 HOURS
    • BELARUS
    • LAST ACTIVE
    • 3 PORTFOLIO ITEMS
    • 3 TESTS
  • Mobile Games and Streaming Solutions

    Skilled software engineer. Currently working as mobile apps developer. C/C++ programmer for approximately 8 years. Have good understanding of software design, architecture & common programming patterns. Created several commercially successful mobile (iOS, Android, Windows Phone, Tizen) and desktop (PC & Mac … more

    Skilled software engineer. Currently working as mobile apps developer. C/C++ programmer for approximately 8 years. Have good understanding of software design, architecture & common programming patterns. Created several commercially successful mobile (iOS, Android, Windows Phone, Tizen) and desktop (PC & Mac) games as the only or main programmer in team and participated in dozens of small gamedev projects as assistant / coder. Have experience with following game development technologies: cocos2d-x, Android NDK, SDL, Box2D. Familiar with 3D mathematics and rendering API: Direct3D, OpenGL Also, I love to work with Gnome technologies: GLib, Gtk+, GStreamer etc. Worked on voice processing (speaker recognition via clusterization of MFCC), UI design, web-development (backend coding), network programming (including cryptography), VoIP and data processing. I have good artistic perception so I can make suggestions regarding UX, can do some tweaks with graphics and have two artists at home :-) Ready to learn something new and interesting. Languages: C, C++, Lua, Vala. Basic knowledge or some experience with Objective C, Java, PHP, Simula, Python, C#, Pascal (and Delphi), JavaScript, Bash, HTML, CSS, XML, SQL, XSLT, WSDL and several assemblers (x86, ARM, STM & AVR microcontrollers, and shader asm). Frameworks, libraries & toolkits: GLib, GStreamer, GTK+, SDL, Cocos2d family (Cocos2d-x, Cocos2d-iPhone, and Cocos), OpenGL, libxml2, Cairo, NSIS, some experience with DirectX, Cocoa Touch, OpenSSL, Qt, Firebreath SDK, Android NDK, ImageMagick and more. IDEs: Visual Studio, Xcode, QtCreator. Revision Control Systems: Subversion, Git. Have different devices for testing purposes: iPhones, iPad, Lumia 800, Lumia 920 (with WP8.1), Galaxy Note 10.1 2014, Google Nexus 7 2013, Tizen reference device and few Android phones.  less

    c c++ unix ios-development opengl cocos2d game-development iphone-app-development video-streaming mobile-app-development 00 more less
    • $30.00 HOURLY RATE
    • 5.0
    • 240 HOURS
    • UKRAINE
    • LAST ACTIVE
    • 18 PORTFOLIO ITEMS
    • 9 TESTS
    GROUPS:
    ASSOCIATED WITH:
  • Indie Game Designer (Illustrator / Animator / Unity3D / Flash / iOS)

    Continue to grow as a designer by learning new technologies/software. I've been working as a designer for over 10 years for various studios, agencies and companies. I'm currently working as an indie game designer & illustrator on games … more

    Continue to grow as a designer by learning new technologies/software. I've been working as a designer for over 10 years for various studios, agencies and companies. I'm currently working as an indie game designer & illustrator on games/apps for the iOS platform. I provide the following services: - Unity3D design & development (game development / app development for iOS & Web) - Character & level design/production - Flash animation - Flash banner advertising - 2D illustration & animation - Pixel art (sprites, animation) - UI design (web & mobile) - Icon design - Logo / Branding design - Interactive Art - Multimedia Thank you for taking the time to review my contractor profile. Feel free to contact me if you have any questions. I look forward to working with you on your next project. regards, Nathan  less

    unity-3d game-development character-design adobe-flash 2d-animation ui-design interaction-design 00 more less
    • $77.78 HOURLY RATE
    • 5.0
    • 0 HOURS
    • AUSTRALIA
    • LAST ACTIVE
    • 13 PORTFOLIO ITEMS
    • 1 TEST
  • CG & 3D Video Game Artist - Game Developer

    Diego Matias Martinez – Skype: diego.quarantine | http://www.diegomartinezcgartist.com/ I’ve been working in the videogame industry for more than ten years. Starting as an artist for a mobile game development company in 2001. I worked there producing art … more

    Diego Matias Martinez – Skype: diego.quarantine | http://www.diegomartinezcgartist.com/ I’ve been working in the videogame industry for more than ten years. Starting as an artist for a mobile game development company in 2001. I worked there producing art for small video games, and other apps, way before the smartphone era. A year later, in 2002 I started working as a Freelance illustrator for editorial companies, making illustrations for children books. At the same time I was working as a video editor and cameraman in a video clip production company making clips, Institutional videos and such. A few years later I joined Sabarasa Ent. team, an Argentinian videogame development company, as a 3D artist. During my time there I grew from a Senior 3D artist to a 3D team leader working for game titles like Timegate´s F.E.A.R. XP, F.E.A.R. Perseus Mandate, http://en.wikipedia.org/wiki/F.E.A.R._Perseus_Mandate Section 8, Sabarasa´s Unbelievaballs, Minor studios´s Atmosphir. After the end of those contracts I started working as Producer for two Nintendo WII titles. Using Agile methodologies I played the role of Scrum Master of Sabarasa´s “Protocol” (Multiplayer on-line split screen FPS – cancelled on Beta stage. You can see some of it here. http://vimeo.com/26462170 and here http://www.sabarasa.com/games/protocol/) and Product Owner of Sabarasa´s “Horizon Riders” (balance board 3rd person shooter released on WiiWare http://www.sabarasa.com/tag/horizon-riders/). After that, in 2009 I moved on and founded Quarantine Interactive, a small game development company and CG art outsourcing. I worked for the past 5 years with my friend, also a 3D artist and developer Ignacio Javier Berge and other artists and developers. We are a small studio developing 3D game art for clients like 3000AD Inc. for whom we’ve made tons of models for their ambitious MMO Line of Defense, currently in open beta stage. And also making our own games. Like “Beto’s Nightmare” and “Save the Pie” for Android. Our most recent work: http://www.nosebound.com/ (For which I made all character artworks, some backgrounds, some animation, cut-scene creation, all art integration, programming & game design.) Specialties: 3D High-end, VFX, Digital Composing, Video Game art, Concept Art. Tools: 3D Studio Max 2010, Zbrush 4, Mudbox, Vray, Mental Ray, Photoshop, 3Dcoat, Illustrator, Adobe Premiere, Adobe After effects, Alias Maya, Bodypaint 3D. Game Engines we´ve worked with: Unity Engine, UnrealDK, Torque 3D, Vision, Infernal, Godot, WaK, Construct, Game Maker.  less

    3d-modeling 3d-animation 3d-design 3d-rendering 3d-rigging autodesk-3d-studio-max maxon-bodypaint-3d unity-3d pixologic-zbrush autodesk-mudbox adobe-photoshop editing video-editing cinematography texture-artistry game-design game-development 00 more less
    • $27.00 HOURLY RATE
    • NO FEEDBACK GIVEN
    • 0 HOURS
    • ARGENTINA
    • LAST ACTIVE
    • 15 PORTFOLIO ITEMS
    • 5 TESTS
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