Current project: https://www.assetstore.unity3d.com/#/content/16417 I have been a full-time freelance game programmer since 2012. For me, this is not some low priority hobby I do on the side, for a few extra dollars. It's all I do. I am only interested in games, built with Unity or Unreal. The main priority for any project, from my perspective – perfecting and expanding my technical abilities. I am not a mercenary that jumps ship at the first sign of trouble (any trouble), or if some other interesting, irresistible offer comes up. To the best of my abilities, I will lead your project to completion. Win-win - you achieve your goals - get your project, while I have some jaw-dropping game to show after months or years of work. I am autonomous, self-sufficient, affordable and loyal. Any game studio or indie project would be lucky to have me. I am a perfectionist, completely self taught. I have an unforgiving eye for detail, quality and beauty, and I am a ruthless tester. Whatever comes out of my hands is pushed to the limits of detail and perfection. I do not take shortcuts, I do not do patchwork, even if nobody will know, and nobody will see. I will know. I consider simplicity to be the core of performance, and I never leave behind a single useless line of code. In fact, 59.6% of my classes have no update loops, and the rest up to 82.7% have a single "if". There is not much in a game that should run at 60 frames per second.
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Game development is the technical process of creating a game, typically one that can be played online, on a gaming device like an Xbox, or on smart gadgets. On oDesk, the world’s largest online workplace, companies and individuals hire game developers to efficiently execute every stage of game development, starting from storyboarding to social integration of games. Start your game development project today!
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Typical total cost of oDesk Game Development projects based on completed and fixed-price jobs.
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Time needed to complete a Game Development project on oDesk.
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A De Leon Agency Contractor
Over the past 5 years, I’ve developed a wide range of apps. My specialty is iOS development and I’m passionate about it! I have extensive experience with: - Xcode (I've been working with Xcode since version 3) - Creation of UI through interface builder and storyboards or programmatically - Management of the provisioning portal from an iOS developer account - Distribution of beta builds to beta testers through TestFlight - Creation of unit tests - Many iOS SDK frameworks like UIKit, CoreLocation, QuickLook, Store Kit, etc. - Integration of third party libraries like Flurry, Localytics, Tapjoy, etc. - Creation of App Store site on iTunes Connect and uploading app binary - Discovery of bugs and crashes in existing apps (and fixing these!) I participated in the WWDC in 2012 (https://developer.apple.com/wwdc/) and I’m always up to speed with the latest iOS platform updates. I'm now seeking opportunities that will allow me to further develop my skills by providing creative and high quality solutions to my clients. I enjoy new challenges on a daily basis, looking to overcome my own high standard goals.
Wilson P. Agency Contractor
Alex P. Agency Contractor
I have a huge experience in creating various applications for different aspects of people`s life. I provide high-quality applications for more than 3 years. Also I would like to mention that I have high-level English skills and it help me to communicate with my clients and find out the best way to solve their`s issues.
Hello - my name is Nick Conlon & I'm a games artist & programmer with over 20 years experience in the games & graphic design business. I'm proficient in 3dsmax, Photoshop & Unity as well as an array of other supporting programs such as Illustator, Corel-Draw, Timeline FX, TNet, NGUI, Photon etc. I also design websites. I can program in c# mainly using Unity and have single-handedly developed several titles on iOS and PC.
I have worked in software development since 1998. I have many years' experience in software project management, interactive environments, game engines, software architecture and design, graphical APIs, physics and AI simulation, MFC desktop applications, 3dsMax plugins and scripts, Python widgets and many other areas. Also I've worked about one year as a project manager in an advertising agency. Now I'm working as a programmer and systems architect.