I am looking to put my skills to work in creating high quality mobile games for iPhone, iPad, Android, Kindle Fire, and Nook Color. I was lead developer and manager for multiple apps and games for iOS and Android mobile devices. One of our games is Burst! (http://wickeyware.com/games/burst/). It is a physics based puzzle game written in Objective C on XCode. It uses Box2d as its physics engine. It received over 400,000 downloads on the App Store. Another game is called Jetpack Miner. It was written in LUA within the Corona SDK platform. It was designed to be a huge tile-based world with destructible blocks with realistic physics and also run on nearly all mobile devices. A single game can consist of up to 160,000 tiles in a randomly generated map.(http://wickeyware.com/games/jetpackminer/). We also built apps. One popular app we developed was for keeping track of volleyball stats. It was designed for iPad only so that the entire tracking system could be on one screen and replace a typical score pad. It used a SQL Lite database accessed via Core Data.
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H Albano Agency Contractor
Over the past 4 years, I have developed a wide range of apps (both PhoneGap and iOS) websites and games. My specialty is comprehensive work, developing everything from scratch, through Project Management. Some of my work includes: - PhoneGap development - iPhone Application with Google App Engine Backend - 3D Graphic Artist & Web Game Design I'm now seeking opportunities that will allow me to develop my professional skills by providing creative and high quality solutions to my clients. I enjoy new challenges on a daily basis, looking to overcome my own high standard goals.
Tim Hays has experience developing over 80 published products in the areas of games, education, training, science, defense, and is a cognitive scientist as an advanced artificial intelligence expert and a published senior member of the IEEE with 2 patents awarded, both relating to AI design and display of intelligent characters in games.
Current project: https://www.assetstore.unity3d.com/#/content/16417 I have been a full-time freelance game programmer since 2012. For me, this is not some low priority hobby I do on the side, for a few extra dollars. It's all I do. I am only interested in games, built with Unity or Unreal. The main priority for any project, from my perspective – perfecting and expanding my technical abilities. I am not a mercenary that jumps ship at the first sign of trouble (any trouble), or if some other interesting, irresistible offer comes up. To the best of my abilities, I will lead your project to completion. Win-win - you achieve your goals - get your project, while I have some jaw-dropping game to show after months or years of work. I am autonomous, self-sufficient, affordable and loyal. Any game studio or indie project would be lucky to have me. I am a perfectionist, completely self taught. I have an unforgiving eye for detail, quality and beauty, and I am a ruthless tester. Whatever comes out of my hands is pushed to the limits of detail and perfection. I do not take shortcuts, I do not do patchwork, even if nobody will know, and nobody will see. I will know. I consider simplicity to be the core of performance, and I never leave behind a single useless line of code. In fact, 59.6% of my classes have no update loops, and the rest up to 82.7% have a single "if". There is not much in a game that should run at 60 frames per second.
Hi, I'm working on development industry for over 6 years. Over the past years I worked for many clients and companies, and I have successfully finished a lot of projects. With Unity I have more than 4 years experience, with different platforms like iOS, Android, Windows, Mac, Windows Phone. My experience contains many programming languages like: C#, JS, .Net, PHP, MySql. HTML. I am devoted, serious and I'm seeking for long term relations.
I am a dedicated concept artist interested in game development and the entertainment industry as a whole. My passion for art started with games such as War Craft III, Diablo II and Guild Wars and once I saw the great art prodused for these games I just had to start drawing. I try to be versatile in a lot of tehniques, be they stylised characters or rich painterly environments. In my work I always push for more, I always find something new to learn and develop my style and overall workflow to be better and more efficient
Passionate, entrepreneurial, experienced web developer and designer with a persistent desire to learn and an eagerness to create. I love architecting and developing software products, developing visualizations to tell stories with data, and developing games. I've worked as the lead Web Developer and Designer at FREAC (Florida Resources and Environmental Analysis Center), have written a book (OpenLayers 2.10 Beginner's Guide), and current work as Principal Software Engineer at Visual.ly.
Gustavo Bazerque Agency Contractor
As a professional with many years in the entertainment and software industry, I am a man of many talents. My goal is to keep growing and learning, as well as expressing my creativity through my work. I love new challenges and I am very proactive. My skills include: GDD writing - Level design - Test Case writing and execution - English translation and proofreading For more details, you can see my linkedin profile: http://www.linkedin.com/profile/view?id=79201554