Software developer for more than ten years. Started my first iOS application back when iOS SDK was introduced. Since then I had explored plenty of dark corners of iOS ecosystem and this really helps me to pick the right tool for the job. I am self-motivated agile worker. Always friendly and proactive in communications which makes me a good team member/leader. I have extended experience with following technologies: Apple native frameworks - from UIKit/Autiolayout and CoreData down to OpenGL, CoreAudio and Accelerate.framework Ad-Hoc app distribution - Testflight, HockeyApp, ; In-House app distribution Project management - JIRA, RedMine Continious integration - TeamCity, Jenkins My code contains best practices, always clean, self-documented, editable, localized and synchronized. Most of UI is in storyboard. I can use any VCS, but git is my favourite one. My experience is not limited by C / Objective-C / Objective-C++ / Swift. I have experience in backend development so it is not secret "where it all comes from" or how to report a bug. oDesk officially recognises me as one of the best mobile developers for the projects I have worked on, my work history and communication skills.
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I am a Mobile and Desktop Software Engineer looking for new challenges everyday. My main interests are focused on 2D/3D and mobile videogame programming. I am one of the Top Rated freelancers here in oDesk. Applications: Videogames, Games, 3D Editors, Medical Applications Programming languages: C/C++, Objective-C, Java, C#, Visual Basic Frameworks/APIs: OpenGL, ARToolkit, Cocos2dx, UIKit, Qt, Ogre, VTK, ITK, OpenSceneGraph, Unity Platforms: Windows, Linux, Mac OS X, Android, iOS Programming Tools: XCode, Visual Studio, Eclipse, AppCode I have a portfolio of videos showing my background on mobile, graphics and videogame programming. Devices I own: iPhone 5S, iPad Air (Retina Display), iPad Mini (Non Retina Display), Android Xiaomi MI 2S, Macbook Pro (Retina Display), PC with Linux & Windows 7 installed. More info on my website: http://robertogarrido.com
Being a certified programmer and system architect, I have a five-year experience of native iOS development. And I am ready to make the best of this platform: - to develop an effective, reliable, easy-to-support native app for you; - to fix, update or complete your existing Objective-C / Swift / C++ code; - to integrate various APIs and SDKs like Parse, Pushwoosh, RevMob, Xplode, Flurry, etc. Going further than just a single iOS app, I can design and automate a whole system of development and distribution, considering subsystems like a cross-platform client-server interaction model, or a content development pipeline, or some custom framework / engine. Another bonus is deep understanding of physical, graphical and probabilistic models, both with engines and without them. I enjoy implementing animations, simulations, and, of course, games. The techniques I tried, besides native UIKit + Core Animation, include OpenGL ES + GLSL, Cocos2D + Box2D, UIDynamics, SceneKit + SpriteKit, and I am interested in expanding this list. I'll be happy to apply all these skills to develop most successful app for your project!
Over the last 7 years I have developed several big projects including ASP.NET MVC+MSSQL websites, WinForms applications. My core competency lies in creating reliable scalable architecture, designing databases, developing complex data and graphics processing algorithms including complex stored procedures. Also I have a lot of experience in developing single page applications (backbone, knockout), managing development team and interacting with customers. Also I have some experience in OpenGL, Unity3D, WPF and always ready to expand my horizons.
I work in the field Computer Graphics for more than five years and I really like this combination of creativity and interesting puzzles. One of the best rewards for me is to see that the results of my work delight the eye. I participated in the development of applications for which is important the accuracy and performance (such as 3D rendering of tsunami waves or vizualization of big cities).
Senior programmer with a great expirience of game programming, developing architecture and advanced game graphics programming. Developing high-quality product is a one of the most important aim of my work. With fast and effective work, I produce great quality finished projects.
Hello! I'm a Software Developer mainly focused on making games of all sorts. I have plenty of experience in all major aspects of game programming, namely Rendering, Gameplay, AI, Networking, Audio and Tools development. I work in many languages, namely C++, C#, Java, Lua and Python. I'm a native speaker of Swedish/English and can quickly perform high quality Translations, Proofreading, Content Writing, Creative Writing and Technical Writing in both languages. I don't use any automatic/online translators. I'm very professional about what I do and all work contacted to me is done by me and no one else. If you don't trust me to be able to do what I say I'll be able to do, feel free to give me a test regarding the job and I'll be happy to complete it for you.
Degree of Computer Science. Computer Graphics mention (on completing) - Computer software engineer, specializing in computer graphics. - Web development. - Mobile software and video games development and design (Android, iOS, Blackberry10, Windows Phone 8). I aim to create games with high quality, that are addictive and fun. My experience is growing, I have all the knowledge needed to create any kind of games. I've worked with game logic, game engines and 2D/3D graphics tools to support my development, although I'm not a very good artist. I have some games on the itch.io community http://nosmirck.itch.io/ all of them made in a few hours/days and they are just for entertainment and practice. My main tool is Unity3D (currently I use only Free Version, hoping to buy a license) but I can also make games with Cocos2D-X / C++ or even create my own framework with OpenGL / C++. My primary languages are C/C++ and C#. I'm proficient in OpenGL and GPU programming with GLSL (many rendering techniques like Terrains, Tessellation, Volume Rendering, Illumination, Shadow Mapping, etc) . I have strong knowledge in mathematics, algorithms and advanced programming techniques.
Computer programmer specializing in graphics technology, and in other fields as well such as gameplay programming and network engineering. Able to meet deadlines. I enjoy innovating in a constantly changing field, challenges, and learning new things along the way. Experienced with C-like languages such as C#, PHP, Cg, and Objective-C, and broader experience with C and C++.